Age | Commit message (Collapse) | Author |
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_flagsTable instead.
svn-id: r41351
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svn-id: r40994
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- fixed saveload code
- added some opcode for the swamp
svn-id: r40763
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svn-id: r40717
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svn-id: r40715
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- fixed several bugs (not the one in the fighting system though)
- added several opcodes. there shouldn't be any real show stoppers in the draracle cave now.
- simplified wsa code (which required 4 lines of code for displaying a frame)
- added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file)
svn-id: r40420
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wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm.
- added support for monsters with distance attacks (like those orcs in front of roland's house)
- lots of small bug fixes
- Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong.
svn-id: r40144
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level without everything being broken. Temp data isn't saved to disk. Since total memory requirement for storing this data won't exceed ~100kb I'd rather save memory in other places (like removing some screen page buffers)
- Implemented some more opcodes and fixed some bugs (You can now safely pick up coin pouches. The lamp seems to work fine, too).
svn-id: r39719
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- it's now possible to leave the castle
svn-id: r39653
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svn-id: r39455
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- fixed monster speed
svn-id: r39275
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svn-id: r39251
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non-existent sub scripts)
svn-id: r39209
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- some more work on monster walk code
svn-id: r39166
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svn-id: r39125
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svn-id: r39097
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maze, but they still don't do anything)
svn-id: r39039
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windows) and some bug fixes
svn-id: r38818
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svn-id: r38766
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