Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-12-31 | KYRA: Slight formatting fixes. | Johannes Schickel | |
2011-12-26 | KYRA: (EOB) - fix some bugs | athrxx | |
- fix monster movement - fix character level gain - add some static res for party transfer | |||
2011-12-26 | KYRA: (EOB) - initial code base commit | athrxx | |
2011-08-07 | JANITORIAL: Remove trailing empty lines. | Christoph Mallon | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | KYRA: Clean up of header includes. | Johannes Schickel | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2009-12-26 | LOL: fixed minor bug in lamp code | Florian Kagerer | |
svn-id: r46587 | |||
2009-12-20 | LOL: removed unused variable | Florian Kagerer | |
svn-id: r46434 | |||
2009-10-04 | Change a couple places from 'end of namespace' to 'End of namespace', for ↵ | Max Horn | |
consistency svn-id: r44634 | |||
2009-07-08 | LOL: cleanup | Florian Kagerer | |
svn-id: r42271 | |||
2009-07-08 | LOL: rename new function in last commit according to LordHoto's suggestion | Florian Kagerer | |
svn-id: r42270 | |||
2009-07-08 | LOL: fix long standing bugs in the battle system (hit chance, damage, etc) ↵ | Florian Kagerer | |
by adapting original style random number generator svn-id: r42269 | |||
2009-06-07 | Remove LoLEngine::_gameFlags and convert all Lands of Lore code to use ↵ | Johannes Schickel | |
_flagsTable instead. svn-id: r41351 | |||
2009-05-29 | More formatting. | Johannes Schickel | |
svn-id: r40994 | |||
2009-05-21 | LOL: - implemented freeze spell | Florian Kagerer | |
- fixed saveload code - added some opcode for the swamp svn-id: r40763 | |||
2009-05-19 | Formatting. | Johannes Schickel | |
svn-id: r40717 | |||
2009-05-19 | Remov lots of superfluous debug output. | Johannes Schickel | |
svn-id: r40715 | |||
2009-05-10 | LOL: - added some spell casting (spark, heal, swarm) | Florian Kagerer | |
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420 | |||
2009-04-25 | LOL: - Started implementing the fighting system. The damage inflicted is ↵ | Florian Kagerer | |
wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. - added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144 | |||
2009-03-28 | LOL: - Level temp data now get stored in memory so you can now return to a ↵ | Florian Kagerer | |
level without everything being broken. Temp data isn't saved to disk. Since total memory requirement for storing this data won't exceed ~100kb I'd rather save memory in other places (like removing some screen page buffers) - Implemented some more opcodes and fixed some bugs (You can now safely pick up coin pouches. The lamp seems to work fine, too). svn-id: r39719 | |||
2009-03-24 | LOL: - implemented lots of opcodes and fixed a few bugs | Florian Kagerer | |
- it's now possible to leave the castle svn-id: r39653 | |||
2009-03-16 | LOL: - implemented item throwing | Florian Kagerer | |
svn-id: r39455 | |||
2009-03-09 | LOL: - fixed inventory bug | Florian Kagerer | |
- fixed monster speed svn-id: r39275 | |||
2009-03-09 | LOL: added scene animations (like that fountain right at the start) | Florian Kagerer | |
svn-id: r39251 | |||
2009-03-08 | LOL: fixed bug reported by MD5 (crashes and freezes caused by calls to ↵ | Florian Kagerer | |
non-existent sub scripts) svn-id: r39209 | |||
2009-03-06 | LOL: - doors can now be opened and closed | Florian Kagerer | |
- some more work on monster walk code svn-id: r39166 | |||
2009-03-04 | Ease conditional LoL compiling with build systems not based on the default one. | Johannes Schickel | |
svn-id: r39125 | |||
2009-03-03 | LOL: implemented some walking code for the monsters | Florian Kagerer | |
svn-id: r39097 | |||
2009-03-01 | LOL: implemented some monster related code (monsters now get placed in the ↵ | Florian Kagerer | |
maze, but they still don't do anything) svn-id: r39039 | |||
2009-02-23 | LOL: - some more work on the interface (you can now click on the banners and ↵ | Florian Kagerer | |
windows) and some bug fixes svn-id: r38818 | |||
2009-02-21 | LOL: implemented timers (only text fading for now) | Florian Kagerer | |
svn-id: r38766 |