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2009-06-08- Fix Screen_v2::wsaFrameAnimationStep, now the MR album and LoL intro demo ↵Johannes Schickel
WSAs will be correctly played - Made album page change in MR a bit slower, so it's visible at least svn-id: r41362
2009-06-07LOL: minor bug fixFlorian Kagerer
svn-id: r41358
2009-06-07Remove unneeded functionality from Screen.Johannes Schickel
svn-id: r41357
2009-06-07Remove LoLEngine::_gameFlags and convert all Lands of Lore code to use ↵Johannes Schickel
_flagsTable instead. svn-id: r41351
2009-06-07Avoid warning about missing SFX file in Lands of Lore (it seems the original ↵Johannes Schickel
misses some datafiles for certain effects). svn-id: r41350
2009-06-07LOL: minor bug fix in battle systemFlorian Kagerer
svn-id: r41348
2009-06-07LOL: implemented two more opcodes for castle cimmeriaFlorian Kagerer
svn-id: r41336
2009-06-07LOL: implemented some missing monster animation codeFlorian Kagerer
svn-id: r41327
2009-06-07Add support for "WF_NO_LAST_FRAME" in WSA v1 code too. Since so far every v1 ↵Johannes Schickel
WSA file played fine, it might be unneeded, but better safe than sorry. svn-id: r41316
2009-06-07Fix WSA v2 code, now the automap remove WSA file in Lands of Lore plays ↵Johannes Schickel
correctly. svn-id: r41315
2009-06-07LOL: implemented king richard healing sequenceFlorian Kagerer
svn-id: r41314
2009-06-06- Flag Kyra3 detection entries with GUIO_NOMIDIJohannes Schickel
- Get rid of using directive svn-id: r41295
2009-06-06LOL: fix flying item hit processingFlorian Kagerer
svn-id: r41292
2009-06-06Flag all games without full voice over with GUIO_NOSPEECH.Johannes Schickel
svn-id: r41291
2009-06-06Added GUI options for newly added gamesEugene Sandulenko
svn-id: r41285
2009-06-06Added game GUI options to advancedDetector and updated all enginesEugene Sandulenko
svn-id: r41272
2009-06-06LOL: fix last commitFlorian Kagerer
svn-id: r41225
2009-06-06LOL: fixed level temp data sizeFlorian Kagerer
svn-id: r41224
2009-06-06LOL: fixed vaelan's cubeFlorian Kagerer
svn-id: r41223
2009-06-06KYRA/LOL: fix input code for japanese game versionsFlorian Kagerer
svn-id: r41221
2009-06-05LOL: minor bug fixFlorian Kagerer
svn-id: r41201
2009-06-05LOL: implemented another opcodeFlorian Kagerer
svn-id: r41199
2009-06-04LOL: implemented Vaelan's cubeFlorian Kagerer
svn-id: r41179
2009-06-03Silence some unused variable warnings.Johannes Schickel
svn-id: r41149
2009-06-03LOL: implemented guardian spellFlorian Kagerer
svn-id: r41148
2009-06-03LOL: implemented opcode required for catwalk cavesFlorian Kagerer
svn-id: r41147
2009-06-03LOL: implemented mist of doom spellFlorian Kagerer
svn-id: r41145
2009-06-03LOL: fixed minor bug in shakeScene() which caused a graphics glitch when ↵Florian Kagerer
dropping into pits svn-id: r41140
2009-06-02Fix bug #2799905 "WINCE: Compilation broken".Johannes Schickel
svn-id: r41124
2009-06-02LOL: - fixed script bug reported by LordHotoFlorian Kagerer
svn-id: r41122
2009-06-02Formatting and whitespaces again.Johannes Schickel
svn-id: r41120
2009-06-02Remove "_smoothScrollTimer" from LoLEngine, it was only used as local ↵Johannes Schickel
variable anyway. svn-id: r41119
2009-06-01Cleanup.Johannes Schickel
svn-id: r41118
2009-06-01- Remove LoLEngine::delayUntil it was identical to KyraEngine_v1 in its ↵Johannes Schickel
functionallity anyway - Change KyraEngine_v1::delayUntil to a somewhat more LoLEngine::delayUntil like implementation svn-id: r41117
2009-06-01Allow the user to quit ScummVM, when LoL waits via delayUntil.Johannes Schickel
svn-id: r41116
2009-06-01Slight cleanup in LoLEngine's delay and delayUntil.Johannes Schickel
svn-id: r41115
2009-06-01Change LoLEngine::delay to be conform with KyraEngine_v1::delay. (remove ↵Johannes Schickel
special iUpdate parameter, just call updateInput, when "doUpdate" is set to false) svn-id: r41114
2009-06-01- Add some basic debugger for Lands of Lore.Johannes Schickel
- Allow the "flags" command in all Kyra games to be working properly with 320x200 GUI. svn-id: r41113
2009-06-01- Fix some valgrind warningsJohannes Schickel
- Fix original bug in the Lands of Lore credits, which messed up some headings (the original didn't display them at all for some reason) svn-id: r41111
2009-06-01LOL: fix warningFlorian Kagerer
svn-id: r41106
2009-06-01LOL: add workaround comment (at LordHoto's repeated insistence)Florian Kagerer
svn-id: r41105
2009-06-01LOL: - minor fix to the input codeFlorian Kagerer
svn-id: r41104
2009-06-01LOL: implemented hand of fate spellFlorian Kagerer
svn-id: r41103
2009-06-01LOL: - extended text displayer and added one more opcodeFlorian Kagerer
svn-id: r41100
2009-06-01LOL: some more opcodes and some minor bug fixesFlorian Kagerer
svn-id: r41092
2009-06-01LOL: - implemented opcode for white tower basementFlorian Kagerer
svn-id: r41091
2009-05-31Add support for the Lands of Lore scrolling credits.Johannes Schickel
svn-id: r41081
2009-05-31LOL: prevent saving/loading in inventory screenFlorian Kagerer
svn-id: r41080
2009-05-31LOL: implemented magic viper attack (used by wraiths in white tower level 3)Florian Kagerer
svn-id: r41074
2009-05-31- Little bugfix for LoL outro TIMJohannes Schickel
- Add some initial code to allow easy playback of the LoL outro (credits text is still missing). svn-id: r41067