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AgeCommit message (Expand)Author
2009-03-11Wrap the code in text_lol.* around ENABLE_LOL checksFilippos Karapetis
2009-03-10LOL: - some opcodes and interface code so that you can at least get out of th...Florian Kagerer
2009-03-09Rewrote Common::List iterator code to ensure const correctness is preserved.Max Horn
2009-03-09LOL: - fixed inventory bugFlorian Kagerer
2009-03-09LOL: added scene animations (like that fountain right at the start)Florian Kagerer
2009-03-09LOL: minor fix for text displayer (text pages now advance automatically when ...Florian Kagerer
2009-03-08LOL: some more work on the text displayer so that it handles longer texts (ne...Florian Kagerer
2009-03-08Oops, fix size argument to memset call.Johannes Schickel
2009-03-08- CleanupJohannes Schickel
2009-03-08Cleanup.Johannes Schickel
2009-03-08Cleanup.Johannes Schickel
2009-03-08LOL: some opcodes for the library room (so that the game will at least not fr...Florian Kagerer
2009-03-08LOL: fixed bug reported by MD5 (crashes and freezes caused by calls to non-ex...Florian Kagerer
2009-03-07Whitespace cleanup: Convert space followed by tab to just tabMax Horn
2009-03-07LOL: - implemented some opcodes(Florian Kagerer
2009-03-06LOL: - some opcodes for the first throne room sequenceFlorian Kagerer
2009-03-06LOL: - doors can now be opened and closedFlorian Kagerer
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ...Jordi Vilalta Prat
2009-03-04Ease conditional LoL compiling with build systems not based on the default one.Johannes Schickel
2009-03-04Fixed compilation when ENABLE_LOL is not setFilippos Karapetis
2009-03-04- Make Lands of Lore compileable optionally as suggested by _sev. (via ENABLE...Johannes Schickel
2009-03-03LOL: implemented some walking code for the monstersFlorian Kagerer
2009-03-01LOL: implement some opcodes for dialogue sequencesFlorian Kagerer
2009-03-01LOL: implemented some monster related code (monsters now get placed in the ma...Florian Kagerer
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently implement...Max Horn
2009-02-23LOL: - some more work on the interface (you can now click on the banners and ...Florian Kagerer
2009-02-21LOL: implemented timers (only text fading for now)Florian Kagerer
2009-02-21LOL: some work on inventory/item handlingFlorian Kagerer
2009-02-17Fix valgrind warning about mismatched delete.Johannes Schickel
2009-02-17Fix for long delay while fading palette in Zanthia's home, when mixing potions.Johannes Schickel
2009-02-16LOL: fixed invalid memory accessFlorian Kagerer
2009-02-16LOL: - more work on the user interfaceFlorian Kagerer
2009-02-15LOL: fix bug in kyra.datFlorian Kagerer
2009-02-15portability fix for platforms with unsigned charWillem Jan Palenstijn
2009-02-15LOL: - implemented proper button processing (works exactly as in Kyra 2 and 3...Florian Kagerer
2009-02-14LOL: fixed a bug in moveParty() and implemented some more gui codeFlorian Kagerer
2009-02-14LOL: fixed bug in text displayer and some cleanupFlorian Kagerer
2009-02-14LOL: add missing debug info to some script functionsFlorian Kagerer
2009-02-14LOL:Florian Kagerer
2009-02-07Fix sound noise regression in CD32 version of Simon the Sorcerer 1.Travis Howell
2009-02-05Allow ScummVM to quit while a character is talking in Kyra3.Johannes Schickel
2009-02-02KYRA: cleanupFlorian Kagerer
2009-02-01Fixed graphics glitches when replaying intro.Johannes Schickel
2009-02-01- CleanupJohannes Schickel
2009-02-01Removed uneeded setupPrologueData calls.Johannes Schickel
2009-02-01Oops wrong parameter in last commit.Johannes Schickel
2009-02-01- Fixed mismatching new[] / free.Johannes Schickel
2009-02-01Implemented per voice volume control. (Used for example in LoL intro)Johannes Schickel
2009-02-01Moved some code to newly added files sequences_lol.cpp (more static sequence ...Johannes Schickel
2009-02-01Oops removed accidently commited code.Johannes Schickel