Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-26 | KYRA: Cleanup listing of actual save slots in GUI::updateSaveFileList. | Johannes Schickel | |
2016-01-26 | KYRA: Only request actual save slots in listSaves. | Johannes Schickel | |
2015-11-10 | KYRA: (LOK/PC-98) - add missing string resource | athrxx | |
2015-11-09 | AUDIO: (FM-TOWNS) - cleanup euphony code | athrxx | |
(rework parts of the code + improve naming of variables/functions) | |||
2015-07-07 | AUDIO: Remove all AudioStream access to OPL | Matthew Hoops | |
2015-07-07 | KYRA: Use the built-in OPL timer | Matthew Hoops | |
2015-07-07 | AUDIO: Remove the sample rate configuration from the OPL code | Matthew Hoops | |
2015-07-07 | AUDIO: Remove the legacy OPL API | Matthew Hoops | |
2015-05-21 | KYRA: Update comment since the file it pointed to moved | Torbjörn Andersson | |
Also, ScummVM does have a more modern FMOPL implementation now, so there's no need to bring up other implementations. | |||
2014-10-28 | KYRA: Remove trailing whitespace | Filippos Karapetis | |
2014-10-11 | KYRA: (EOB) - add support for Italian fan translation of EOB I | athrxx | |
2014-10-04 | KYRA: Update list of files that contain translatable strings | Thierry Crozat | |
2014-09-07 | KYRA (LOL): Fix bug #6727 due to incorrect assertion range. | D G Turner | |
This was the bug with "Engine assertion at various dialogues if no items in inventory". | |||
2014-08-24 | KYRA: Slight cleanup. | Johannes Schickel | |
2014-08-24 | KYRA: Constify base type for some pointers in AdLibDriver. | Johannes Schickel | |
2014-08-24 | KYRA: Add safety checks for getProgram/getInstrument return values. | Johannes Schickel | |
This fixes a crash in Hand of Fate when scaring off the rat by using the swampsnake potion on Zanthia. This crash is timing sensitive since the game is stopping the offending sound resource at this point. If it still gets to the instruction setting up an invalid instrument, it will crash ScummVM with in invalid read. | |||
2014-08-24 | KYRA: Extend safety check inside AdLibDriver::getProgram. | Johannes Schickel | |
This also removes an TODO and replaces it with a comment explaining this safety check. | |||
2014-05-27 | KYRA: Adpot debugger command function naming to match our guidelines. | Johannes Schickel | |
2014-05-27 | ALL: Make Debugger command function names conform to our guidelines. | Johannes Schickel | |
2014-05-27 | ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. | Johannes Schickel | |
2014-05-27 | ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf. | Johannes Schickel | |
2014-04-18 | KYRA: Extend HACK to select CD audio for Kyra2 TOWNS. | Johannes Schickel | |
Formerly we only checked track1.$EXT but we also support track01.$EXT. Guess this is a good example why we need to reconsider how we will handle detection of presense of CD audio tracks in general... | |||
2014-03-17 | KYRA: (LOL) - fix LoLEngine::updateCompass() | athrxx | |
2014-03-17 | KYRA: fix static resources in Russian fan translation | athrxx | |
(some messed up strings) | |||
2014-02-24 | KYRA: Slight constant name cleanup. | Johannes Schickel | |
2014-02-18 | KYRA: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-02-07 | KYRA: Fix monster idle animation in EoB 1+2. (bug #6523) | Johannes Schickel | |
The bug mentioned is called "EOB1: Monster idle animation broken". | |||
2014-02-05 | KYRA: Fix scrolling credits in HoF. | Johannes Schickel | |
2014-01-18 | KYRA: Slight formatting fix. | Johannes Schickel | |
2014-01-18 | KYRA: Make pointers to VQAHeader const | Torbjörn Andersson | |
This is just to enforce the idea that VQADecoder owns the VQAHeader and that the audio/video tracks are only allowed to look at it, not change it. | |||
2014-01-18 | KYRA: Restructure the VQA decoder, as suggested by clone2727 | Torbjörn Andersson | |
Untangled the audio and video track from each other, and the parsing of the stream from the decoding of its data. Also fixed a memory leak as it turns out deleting a Surface doesn't free its data. You have to call free() in it. I have only checked the intro, not every cutscene, but that seems to work fine at least. | |||
2014-01-18 | KYRA: Let the VQA decoder draw directly to the backend | Torbjörn Andersson | |
As an alternative to using the Screen class's functions, we can let the VQA decoder draw directly to the backend. This won't work if the game uses "hi-res mode", but I don't think that's ever the case for Malcolm's Revenge. I believe the KyraEngine_MR::playVQA() function ensures that the screen is properly updated after the movie has finished. This almost limits the VQA rewrite to vqa.cpp and vqa.h. Whether it's better this way than changing the Screen functions to take a 'pitch' parameter...? I don't know. But it's an alternative. | |||
2014-01-18 | KYRA: Rewrite the VQA decoder, using the VideoDecoder classes | Torbjörn Andersson | |
There isn't really a lot of benefit to this, but I think it's nicer if all our video decoders at least try to use the same infrastructure. | |||
2014-01-16 | KYRA: Slight cleanup. | Johannes Schickel | |
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner | |
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically. | |||
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. | |||
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner | |
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine. | |||
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner | |
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically. | |||
2013-11-20 | KYRA: Only pick up PAK and APK files in the game dir in Kyra1/EoB1. | Johannes Schickel | |
This should fix annoying erroring out when invalid PAK or APK files are in the CWD (like for example some Android package files). | |||
2013-11-10 | KYRA: Plug memory leak in SoundTowns::playSoundEffect. | Johannes Schickel | |
Discovered by CID #1003909. | |||
2013-11-10 | KYRA: Properly check parameters in CharacterGenerator::start. | Johannes Schickel | |
Discoverd by CID #1003816. | |||
2013-11-10 | KYRA: Properly check for empty rects in wsaFrameAnimationStep. | Johannes Schickel | |
Discovered by covertiy (CID #1003839). | |||
2013-11-09 | KYRA: Fix wrong check order | Willem Jan Palenstijn | |
2013-10-08 | KYRA: Fixed missing curly brackets. CID 1003639 | Eugene Sandulenko | |
Although I did not consult with disassembly, judging from the game logic _unkEndSeqVar4 is used for switching certain Malcolm frames, and it is apparent that this should happen only under condition, not always. | |||
2013-09-12 | Merge pull request #378 from lordhoto/pluggable-engines-translations | Johannes Schickel | |
RFC: Pluggable Engines: I18N: Move specification of engine specific files to enginedir/POTFILES | |||
2013-09-02 | LOL: fix bug #3614957 (LOL : Crash when subtitles displayed) | athrxx | |
2013-08-12 | I18N: Move specification of engine specific files to enginedir/POTFILES. | Johannes Schickel | |
This allows to keep the engines to specfiy the files for translation close to the engine sources itself. Thanks to criezy for his suggestion on this approach. | |||
2013-08-12 | KYRA: Fix palette glitch when quitting while viewing the family album in Kyra3. | Johannes Schickel | |
Thanks to eriktorbjorn for noticing. | |||
2013-08-12 | KYRA: Fix palette glitch in Kyra3 when loading from main menu. | Johannes Schickel | |
Formerly, the main menu was shown with the palette of the first screen for a short time. Thanks to eriktorbjorn for noticing this. |