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2009-10-14Add LoL PC98 credits entries to kyra.dat.Johannes Schickel
svn-id: r45082
2009-10-13LOL/PC-98: fixed outroFlorian Kagerer
svn-id: r45046
2009-10-11LOL/PC-98: fix decoration shape drawingFlorian Kagerer
svn-id: r44947
2009-10-11LOL/PC-98: cleanupFlorian Kagerer
svn-id: r44946
2009-10-11KYRA: fix sjis dialgue text displayFlorian Kagerer
svn-id: r44943
2009-10-11LOL/PC-98: fix outro musicFlorian Kagerer
svn-id: r44941
2009-10-11LOL/PC-98: fix king richard healing sequenceFlorian Kagerer
svn-id: r44936
2009-10-11Print warning, when the number of colors in a palette file exceed the number ↵Johannes Schickel
of colors in the target palette on load. svn-id: r44922
2009-10-11Revert commits r44912 and r44905, seems like the original FM-Towns/PC98 ↵Johannes Schickel
games did only allow ASCII input, thus they didn't use the SJIS font in the save/load menus. svn-id: r44916
2009-10-11Fix text input font for LoL PC98.Johannes Schickel
svn-id: r44912
2009-10-11Fix regression introduced with r44907.Johannes Schickel
svn-id: r44911
2009-10-11Cleanup.Johannes Schickel
svn-id: r44907
2009-10-11Cleanup.Johannes Schickel
svn-id: r44906
2009-10-11Fix FM-Towns/PC98 menu code.Johannes Schickel
svn-id: r44905
2009-10-11Revert changes to graphics/sjis.h in r44709.Johannes Schickel
svn-id: r44904
2009-10-10LOL/PC-98: implemented drawing code for teleportersFlorian Kagerer
svn-id: r44883
2009-10-10LOL/PC-98: fixed minor glitch in wsa codeFlorian Kagerer
svn-id: r44879
2009-10-10LOL/PC-98: fixed two minor bugsFlorian Kagerer
svn-id: r44870
2009-10-09Remove some unused variablesMax Horn
svn-id: r44853
2009-10-09LOL/PC-98: fixed last commitFlorian Kagerer
svn-id: r44849
2009-10-09Fix warnings about non-static const member in class without a constructorMax Horn
svn-id: r44848
2009-10-09LOL/PC-98: fixed monster drawing bug (some wrong pixels)Florian Kagerer
svn-id: r44847
2009-10-09LOL/PC-98: fixed minor bugs in text displayerFlorian Kagerer
svn-id: r44834
2009-10-08LOL/PC-98: fixed lightning spellFlorian Kagerer
svn-id: r44798
2009-10-08LOLLOL/PC-98: fixed add-spell-to-scroll animationFlorian Kagerer
svn-id: r44797
2009-10-08LOLLOL/PC-98: fixed ghorka swamp freeze modeFlorian Kagerer
svn-id: r44794
2009-10-07LOL/PC-98: fixed freeze spellFlorian Kagerer
svn-id: r44753
2009-10-06Kyra: fix kyra 3 fontFlorian Kagerer
svn-id: r44710
2009-10-06KYRA/LOL: - get rid of ascii/sjis detection which could cause problems when ↵Florian Kagerer
typing savegame names - fixed some minor bugs svn-id: r44709
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2009-10-04Some fixes to comply with our coding guidelines.Johannes Schickel
svn-id: r44624
2009-10-04LoL PC98: Fix thumbnail creation for quick saves and autosave.Johannes Schickel
svn-id: r44623
2009-10-04LoL PC98: Fix thumbnail generation via ingame menu.Johannes Schickel
svn-id: r44622
2009-10-04LOL/PC-98: fixed save menuFlorian Kagerer
svn-id: r44608
2009-10-04LOL/PC-98: some more work on sjis font support for the text displayerFlorian Kagerer
svn-id: r44602
2009-10-04LOL: fixed minor bugs in text displayerFlorian Kagerer
svn-id: r44582
2009-10-03LOL/PC-98: add keyboard support for menusFlorian Kagerer
svn-id: r44577
2009-10-03LOL/PC-98: add keyboard supportFlorian Kagerer
svn-id: r44564
2009-10-03LOL/PC-98: fixed automapFlorian Kagerer
svn-id: r44554
2009-10-02LOL: cleanupFlorian Kagerer
svn-id: r44549
2009-10-02LOL/PC-98: fixed death menu, live/magic bar colors and money boxFlorian Kagerer
svn-id: r44548
2009-10-02LOL/PC-98: - some more fixes for level graphics (shapes are still not quite ↵Florian Kagerer
right) - fixed heal spell svn-id: r44547
2009-09-30LOL/PC-98: - fixed TIM dialogue button text colorsFlorian Kagerer
- fixed menu text alignment svn-id: r44501
2009-09-30LOL/PC-98: - fix spell effect colorsFlorian Kagerer
- fix some font color glitches svn-id: r44498
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ↵Max Horn
things) svn-id: r44495
2009-09-30Got rid of old workaround, which was only needed because our SJIS font did ↵Johannes Schickel
not feature any ASCII chars. svn-id: r44489
2009-09-30Adapt KYRA engine to use the ASCII and half-width katakana support of the ↵Johannes Schickel
SJIS font. (required for LoL PC98) svn-id: r44488
2009-09-30Cleanup: got rid of Screen::ShadeType.Johannes Schickel
svn-id: r44487
2009-09-30Implemented support for drawing 8x16 chars from our custom SJIS font.Johannes Schickel
svn-id: r44486
2009-09-28Fix for bug #2868581 "KYRA1: Invisible Brandon".Johannes Schickel
svn-id: r44450