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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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kyra
Age
Commit message (
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Author
2009-03-14
LOL: magic atlas can now be picked up (but it can't be used)
Florian Kagerer
2009-03-14
LOL: - complete support for the three "special rooms" in the castle
Florian Kagerer
2009-03-11
Wrap the code in text_lol.* around ENABLE_LOL checks
Filippos Karapetis
2009-03-10
LOL: - some opcodes and interface code so that you can at least get out of th...
Florian Kagerer
2009-03-09
Rewrote Common::List iterator code to ensure const correctness is preserved.
Max Horn
2009-03-09
LOL: - fixed inventory bug
Florian Kagerer
2009-03-09
LOL: added scene animations (like that fountain right at the start)
Florian Kagerer
2009-03-09
LOL: minor fix for text displayer (text pages now advance automatically when ...
Florian Kagerer
2009-03-08
LOL: some more work on the text displayer so that it handles longer texts (ne...
Florian Kagerer
2009-03-08
Oops, fix size argument to memset call.
Johannes Schickel
2009-03-08
- Cleanup
Johannes Schickel
2009-03-08
Cleanup.
Johannes Schickel
2009-03-08
Cleanup.
Johannes Schickel
2009-03-08
LOL: some opcodes for the library room (so that the game will at least not fr...
Florian Kagerer
2009-03-08
LOL: fixed bug reported by MD5 (crashes and freezes caused by calls to non-ex...
Florian Kagerer
2009-03-07
Whitespace cleanup: Convert space followed by tab to just tab
Max Horn
2009-03-07
LOL: - implemented some opcodes(
Florian Kagerer
2009-03-06
LOL: - some opcodes for the first throne room sequence
Florian Kagerer
2009-03-06
LOL: - doors can now be opened and closed
Florian Kagerer
2009-03-05
Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ...
Jordi Vilalta Prat
2009-03-04
Ease conditional LoL compiling with build systems not based on the default one.
Johannes Schickel
2009-03-04
Fixed compilation when ENABLE_LOL is not set
Filippos Karapetis
2009-03-04
- Make Lands of Lore compileable optionally as suggested by _sev. (via ENABLE...
Johannes Schickel
2009-03-03
LOL: implemented some walking code for the monsters
Florian Kagerer
2009-03-01
LOL: implement some opcodes for dialogue sequences
Florian Kagerer
2009-03-01
LOL: implemented some monster related code (monsters now get placed in the ma...
Florian Kagerer
2009-03-01
Merged Engine::go() and ::init() into a new run() method (currently implement...
Max Horn
2009-02-23
LOL: - some more work on the interface (you can now click on the banners and ...
Florian Kagerer
2009-02-21
LOL: implemented timers (only text fading for now)
Florian Kagerer
2009-02-21
LOL: some work on inventory/item handling
Florian Kagerer
2009-02-17
Fix valgrind warning about mismatched delete.
Johannes Schickel
2009-02-17
Fix for long delay while fading palette in Zanthia's home, when mixing potions.
Johannes Schickel
2009-02-16
LOL: fixed invalid memory access
Florian Kagerer
2009-02-16
LOL: - more work on the user interface
Florian Kagerer
2009-02-15
LOL: fix bug in kyra.dat
Florian Kagerer
2009-02-15
portability fix for platforms with unsigned char
Willem Jan Palenstijn
2009-02-15
LOL: - implemented proper button processing (works exactly as in Kyra 2 and 3...
Florian Kagerer
2009-02-14
LOL: fixed a bug in moveParty() and implemented some more gui code
Florian Kagerer
2009-02-14
LOL: fixed bug in text displayer and some cleanup
Florian Kagerer
2009-02-14
LOL: add missing debug info to some script functions
Florian Kagerer
2009-02-14
LOL:
Florian Kagerer
2009-02-07
Fix sound noise regression in CD32 version of Simon the Sorcerer 1.
Travis Howell
2009-02-05
Allow ScummVM to quit while a character is talking in Kyra3.
Johannes Schickel
2009-02-02
KYRA: cleanup
Florian Kagerer
2009-02-01
Fixed graphics glitches when replaying intro.
Johannes Schickel
2009-02-01
- Cleanup
Johannes Schickel
2009-02-01
Removed uneeded setupPrologueData calls.
Johannes Schickel
2009-02-01
Oops wrong parameter in last commit.
Johannes Schickel
2009-02-01
- Fixed mismatching new[] / free.
Johannes Schickel
2009-02-01
Implemented per voice volume control. (Used for example in LoL intro)
Johannes Schickel
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