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AgeCommit message (Expand)Author
2009-10-11Print warning, when the number of colors in a palette file exceed the number ...Johannes Schickel
2009-10-11Revert commits r44912 and r44905, seems like the original FM-Towns/PC98 games...Johannes Schickel
2009-10-11Fix text input font for LoL PC98.Johannes Schickel
2009-10-11Fix regression introduced with r44907.Johannes Schickel
2009-10-11Cleanup.Johannes Schickel
2009-10-11Cleanup.Johannes Schickel
2009-10-11Fix FM-Towns/PC98 menu code.Johannes Schickel
2009-10-11Revert changes to graphics/sjis.h in r44709.Johannes Schickel
2009-10-10LOL/PC-98: implemented drawing code for teleportersFlorian Kagerer
2009-10-10LOL/PC-98: fixed minor glitch in wsa codeFlorian Kagerer
2009-10-10LOL/PC-98: fixed two minor bugsFlorian Kagerer
2009-10-09Remove some unused variablesMax Horn
2009-10-09LOL/PC-98: fixed last commitFlorian Kagerer
2009-10-09Fix warnings about non-static const member in class without a constructorMax Horn
2009-10-09LOL/PC-98: fixed monster drawing bug (some wrong pixels)Florian Kagerer
2009-10-09LOL/PC-98: fixed minor bugs in text displayerFlorian Kagerer
2009-10-08LOL/PC-98: fixed lightning spellFlorian Kagerer
2009-10-08LOLLOL/PC-98: fixed add-spell-to-scroll animationFlorian Kagerer
2009-10-08LOLLOL/PC-98: fixed ghorka swamp freeze modeFlorian Kagerer
2009-10-07LOL/PC-98: fixed freeze spellFlorian Kagerer
2009-10-06Kyra: fix kyra 3 fontFlorian Kagerer
2009-10-06KYRA/LOL: - get rid of ascii/sjis detection which could cause problems when t...Florian Kagerer
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for con...Max Horn
2009-10-04Some fixes to comply with our coding guidelines.Johannes Schickel
2009-10-04LoL PC98: Fix thumbnail creation for quick saves and autosave.Johannes Schickel
2009-10-04LoL PC98: Fix thumbnail generation via ingame menu.Johannes Schickel
2009-10-04LOL/PC-98: fixed save menuFlorian Kagerer
2009-10-04LOL/PC-98: some more work on sjis font support for the text displayerFlorian Kagerer
2009-10-04LOL: fixed minor bugs in text displayerFlorian Kagerer
2009-10-03LOL/PC-98: add keyboard support for menusFlorian Kagerer
2009-10-03LOL/PC-98: add keyboard supportFlorian Kagerer
2009-10-03LOL/PC-98: fixed automapFlorian Kagerer
2009-10-02LOL: cleanupFlorian Kagerer
2009-10-02LOL/PC-98: fixed death menu, live/magic bar colors and money boxFlorian Kagerer
2009-10-02LOL/PC-98: - some more fixes for level graphics (shapes are still not quite r...Florian Kagerer
2009-09-30LOL/PC-98: - fixed TIM dialogue button text colorsFlorian Kagerer
2009-09-30LOL/PC-98: - fix spell effect colorsFlorian Kagerer
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ...Max Horn
2009-09-30Got rid of old workaround, which was only needed because our SJIS font did no...Johannes Schickel
2009-09-30Adapt KYRA engine to use the ASCII and half-width katakana support of the SJI...Johannes Schickel
2009-09-30Cleanup: got rid of Screen::ShadeType.Johannes Schickel
2009-09-30Implemented support for drawing 8x16 chars from our custom SJIS font.Johannes Schickel
2009-09-28Fix for bug #2868581 "KYRA1: Invisible Brandon".Johannes Schickel
2009-09-26LOL/PC-98: fix menu colorsFlorian Kagerer
2009-09-26LOL/PC-98: more fixes for text displayer and character inventoryFlorian Kagerer
2009-09-26LOL/PC-98: start fixing sequences (like broken arms inn and king richard gett...Florian Kagerer
2009-09-25LOL/PC-98: fixed gui colors (money stash, live and magic bars, scroll)Florian Kagerer
2009-09-25LOL/PC-98: fixed dialoge box sizesFlorian Kagerer
2009-09-25LOL/PC-98: start fixing text displayerFlorian Kagerer
2009-09-24Reverted parts of revisions #44298, #44299 and #44300, to prevent warnings an...Filippos Karapetis