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path: root/engines/lab/anim.cpp
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2015-12-27LAB: Remove incorrect mouse cursor hiding at the start of every animFilippos Karapetis
This resulted in having the mouse cursor flash in scenes with animation (e.g. the Surreal Maze)
2015-12-26LAB: Add an access function to make _headerData a private member of AnimStrangerke
2015-12-26LAB: Clean up sound effect looping, starting and stopping codeFilippos Karapetis
2015-12-24LAB: Simplify Anim output to bufferWillem Jan Palenstijn
2015-12-24LAB: Move dispBitMap to AnimWillem Jan Palenstijn
2015-12-24LAB: Make _dispBitmap handling more explicitWillem Jan Palenstijn
2015-12-24LAB: Clean up diff chunk handlingWillem Jan Palenstijn
2015-12-24LAB: Remove duplicate code in a switchStrangerke
2015-12-23LAB: Implement the scroll buffer of doScrollWipe() and doScrollBounce()Filippos Karapetis
This was left out from previous refactoring. Also, simplify doScrollBounce()
2015-12-23LAB: Remove left-over long size specifiersStrangerke
2015-12-23LAB: Replace g_system by _systemStrangerke
2015-12-23LAB: Clarify a bit the use of header in AnimStrangerke
2015-12-23LAB: Add a safeguard on numChunksStrangerke
2015-12-23LAB: Remove _drawBitMap, make diffNextFrame a bit more readableStrangerke
2015-12-23LAB: Rename a member of AnimStrangerke
2015-12-23LAB: Move event update functions out of updateMusicStrangerke
2015-12-23LAB: More work on the commentsStrangerke
2015-12-23LAB: Use templates for the undiff functionsFilippos Karapetis
2015-12-23LAB: Remove unused variables in DIFFHeader and BitMapStrangerke
2015-12-23LAB: Change the graphics and audio code to use Common::File directlyFilippos Karapetis
2015-12-23LAB: Add a short delay when changing screen so that the text is readable ↵Strangerke
when changing screens
2015-12-23LAB: Verify the appropriate use of parenthesis in if statementsStrangerke
2015-12-23LAB: Make the use of nullptr consistent through the engineStrangerke
2015-12-23LAB: Simplify the crumb wait time codeFilippos Karapetis
2015-12-23LAB: Fix regression in animation code in looping animationsFilippos Karapetis
This fixes Daedalus' flight animation in the ending cutscene
2015-12-23LAB: Get rid of a superfluous global variableFilippos Karapetis
2015-12-23LAB: Now that timing works correctly, disable some annoying delaysFilippos Karapetis
2015-12-23LAB: Get rid of the rest of the custom time delay functionsFilippos Karapetis
2015-12-23LAB: Get rid of getTime(), readBlock() and getRandom()Filippos Karapetis
Also, simplify some time-related functions
2015-12-23LAB: Move timing functions to the utility classStrangerke
2015-12-23LAB: Remove extra whitespaceFilippos Karapetis
2015-12-23LAB: Refactor readPictToMem()Filippos Karapetis
This fixes crashes in the teleporter and the journal, and plugs several memory leaks
2015-12-23LAB: Simplify bitmap flagsFilippos Karapetis
2015-12-23LAB: Move readBlock to the utility classStrangerke
2015-12-23LAB: Merge playDiff() into readDiff()Filippos Karapetis
2015-12-23LAB: Converted DisplayMan::_dispBitMap to a pointer.Eugene Sandulenko
2015-12-23LAB: Reduced header dependency: interface.hEugene Sandulenko
2015-12-23LAB: Reduced header dependency: dispman.h, eventman.hEugene Sandulenko
2015-12-23LAB: Reduced header dependency: labsets.h, utils.hEugene Sandulenko
2015-12-23LAB: Reduce header dependency from music.hEugene Sandulenko
2015-12-23LAB: Removed unnecessary includesEugene Sandulenko
2015-12-23LAB: Use // for commentsStrangerke
2015-12-23LAB: Get rid of _isBMFilippos Karapetis
2015-12-23LAB: Use doxygen format for function commentsStrangerke
2015-12-23LAB: Review spacingStrangerke
2015-12-23LAB: Remove more extern variablesStrangerke
2015-12-23LAB: Move utility functions to a separate classStrangerke
2015-12-23LAB: Get rid of the intermediate display bitmap pointerFilippos Karapetis
2015-12-23LAB: Use the correct bitmap buffer in the Anim classFilippos Karapetis
2015-12-23LAB: Move readSound() into the Music classFilippos Karapetis