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path: root/engines/lab/detection.cpp
AgeCommit message (Expand)Author
2016-02-28LAB: Remove ADGF_TESTING from DOS version of Labyrinth of Time.Kirben
2016-02-25LAB: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-01-26LAB: Only request actual save slots in listSaves.Johannes Schickel
2016-01-24LAB: Remove testing flag on the Amiga version, set it as unsupportedStrangerke
2016-01-23LAB: Mark all versions as testingFilippos Karapetis
2015-12-27LAB: Add support for saving and loading games from the GMMFilippos Karapetis
2015-12-27LAB: Add support for loading games from the launcherFilippos Karapetis
2015-12-25LAB: The fonts folder is unused in PC versions, so remove its detectionFilippos Karapetis
2015-12-23LAB: Also mention Terra Nova Development in the engine copyright messageFilippos Karapetis
2015-12-23LAB: Handle some differences of the Amiga versionFilippos Karapetis
2015-12-23LAB: Verify the appropriate use of parenthesis in if statementsStrangerke
2015-12-23LAB; Fix a couple of typos in game descriptionStrangerke
2015-12-23LAB: Finally get rid of g_labStrangerke
2015-12-23LAB: Reduced header dependency: savegame.hEugene Sandulenko
2015-12-23LAB: Removed unnecessary includesEugene Sandulenko
2015-12-23LAB: Review spacingStrangerke
2015-12-23LAB: Merge parsetypes.h and parsefun.h into processroom.hFilippos Karapetis
2015-12-23LAB: Some renaming, move a couple of variables to game engineStrangerke
2015-12-23LAB: Fix several cppcheck errorsStrangerke
2015-12-15LAB: Add support for the Wyrmkeep Windows trial versionFilippos Karapetis
2015-12-15LAB: Rewrite the save/load systemFilippos Karapetis
2015-12-15LAB: Final fix for game variant detectionEugene Sandulenko
2015-12-15LAB: Initial support for lowres modeEugene Sandulenko
2015-12-15LAB: propagate gamePlatform()Eugene Sandulenko
2015-12-15LAB: Added detection for lowres DOS versionEugene Sandulenko
2015-12-15LAB: Improved detectionEugene Sandulenko
2015-12-15LAB: Initial codeEugene Sandulenko