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path: root/engines/lab/engine.cpp
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2015-12-23LAB: make takeItem use Common::Point, some refactoringStrangerke
2015-12-23LAB: Make more use of kButton enumStrangerke
2015-12-23LAB: More use of Common::KEYCODEsStrangerke
2015-12-23LAB: Use Common::KEYCODE in several placesStrangerke
2015-12-23LAB: Add some checks to quit the game quickly when closing ScummVMStrangerke
2015-12-23LAB: Fix the style of some if/else statementsStrangerke
2015-12-23LAB: Fix two deletesStrangerke
2015-12-23LAB: Fix compilationFilippos Karapetis
2015-12-23LAB: Use enums for the interface buttonsFilippos Karapetis
2015-12-23LAB: Move some code from fromCrumbs() into separate functionsFilippos Karapetis
2015-12-23LAB: Fix the coding style of a some if/else statementsStrangerke
2015-12-23LAB: Turned another if chain into switchEugene Sandulenko
2015-12-23LAB: Removed useless conditionEugene Sandulenko
2015-12-23LAB: Turned another chain of ifs into a switch statementEugene Sandulenko
2015-12-23LAB: More code simplificationEugene Sandulenko
2015-12-23LAB: Simplified codeEugene Sandulenko
2015-12-23LAB: Converted ifs into switch()Eugene Sandulenko
2015-12-23LAB: Add _vm to Image classStrangerke
2015-12-23LAB: Some renaming in EventManStrangerke
2015-12-23LAB: Simplify the crumb wait time codeFilippos Karapetis
2015-12-23LAB: Rename gadget to buttonFilippos Karapetis
2015-12-23LAB: Move the LAB2 teaser screen in a separate functionFilippos Karapetis
2015-12-23LAB: Simplify fromCrumbs()Filippos Karapetis
2015-12-23LAB: Move getMsg to the event managerFilippos Karapetis
2015-12-23LAB: Remove interface.h, get rid of a lot of useless definesStrangerke
2015-12-23LAB: Remove unneeded staticFilippos Karapetis
2015-12-23LAB: Get rid of the rest of the custom time delay functionsFilippos Karapetis
2015-12-23LAB: Get rid of getTime(), readBlock() and getRandom()Filippos Karapetis
2015-12-23LAB: Move timing functions to the utility classStrangerke
2015-12-23LAB: Some renames, simplified saveGame() and loadGame()Filippos Karapetis
2015-12-23LAB: Rewrite some code using switch statementsFilippos Karapetis
2015-12-23LAB: Move all the tile puzzle related functionality into its own classFilippos Karapetis
2015-12-23LAB: Move processroom functions to LabEngineStrangerke
2015-12-23LAB: Rename CloseDataPtr pointers, some refactoringStrangerke
2015-12-23LAB: Reduced variables scopeEugene Sandulenko
2015-12-23LAB: Code naming standardsEugene Sandulenko
2015-12-23LAB: Reduced dependency on processroom.h. Yay!Eugene Sandulenko
2015-12-23LAB: Reduced last reducable header: anim.hEugene Sandulenko
2015-12-23LAB: Reduced header dependency: interface.hEugene Sandulenko
2015-12-23LAB: Reduced header dependency: dispman.h, eventman.hEugene Sandulenko
2015-12-23LAB: More header dependency reduxEugene Sandulenko
2015-12-23LAB: Reduced header dependency: labsets.h, utils.hEugene Sandulenko
2015-12-23LAB: Reduce header intra-dependency. Reduced image.h dependencyEugene Sandulenko
2015-12-23LAB: Reduce header dependency from music.hEugene Sandulenko
2015-12-23LAB: Removed unnecessary includesEugene Sandulenko
2015-12-23LAB: Remove unused return valuesFilippos Karapetis
2015-12-23LAB: Use // for commentsStrangerke
2015-12-23LAB: Use doxygen format for function commentsStrangerke
2015-12-23LAB: Review spacingStrangerke
2015-12-23LAB: Merge parsetypes.h and parsefun.h into processroom.hFilippos Karapetis