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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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lab
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engine.cpp
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Author
2015-12-29
LAB: Reduce the scope of some variables
Strangerke
2015-12-29
LAB: Simplify code in doCloseUp
Strangerke
2015-12-29
LAB: Simplify code in perFlipButton
Strangerke
2015-12-28
LAB: Free the remaining parts of _moveButtonList and _invButtonList
Torbjörn Andersson
2015-12-27
LAB: Add support for saving and loading games from the GMM
Filippos Karapetis
2015-12-27
LAB: Add support for loading games from the launcher
Filippos Karapetis
2015-12-27
LAB: Remove superfluous mouse show/hide calls
Filippos Karapetis
2015-12-27
LAB: Do not pause the background music when a sound effect is played
Filippos Karapetis
2015-12-27
LAB: Refactor the music code
Filippos Karapetis
2015-12-27
LAB: Simplify check order
Willem Jan Palenstijn
2015-12-27
LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purpose
Filippos Karapetis
2015-12-27
LAB: Revert functional change of cleanup commit
Willem Jan Palenstijn
2015-12-27
LAB: Fix regression in the tab handling code
Filippos Karapetis
2015-12-26
LAB: Make breadcrumb key checks more consistent
Willem Jan Palenstijn
2015-12-26
LAB: Add hardcoded data for cumbs images
Strangerke
2015-12-26
LAB: Remove type ConstDataPtr, add consts
Willem Jan Palenstijn
2015-12-26
LAB: Reduce passing around of pointers to the near-global _closeDataPtr
Willem Jan Palenstijn
2015-12-26
LAB: Reduce passing around of pointers to the near-global _closeDataPtr
Willem Jan Palenstijn
2015-12-26
LAB: Reduce passing around of pointers to the near-global _closeDataPtr
Willem Jan Palenstijn
2015-12-25
LAB: Rename fromCrumbs() to processEvent() and simplify it a bit
Filippos Karapetis
2015-12-25
LAB: Simplify tab handling
Willem Jan Palenstijn
2015-12-24
Merge branch 'master' of github.com:scummvm/scummvm
Willem Jan Palenstijn
2015-12-24
LAB: Avoid manual memory management of CloseData
Willem Jan Palenstijn
2015-12-24
LAB: Rename kMessageDeltaMove to kMessageMoveCursorToCloseup
Filippos Karapetis
2015-12-24
Use Common::Keycode and enums in interface buttons
Filippos Karapetis
2015-12-24
LAB: Rename closeFont() to freeFont()
Filippos Karapetis
2015-12-24
LAB: Change condition defines into an enum
Filippos Karapetis
2015-12-24
LAB: Rename main intro function
Strangerke
2015-12-24
LAB: Cleanup the way shouldQuit is called
Strangerke
2015-12-23
LAB: Fix usage of drawMessage() with empty messages
Filippos Karapetis
2015-12-23
LAB: Change the direction and map door defines into enums
Filippos Karapetis
2015-12-23
LAB: Show a more descriptive message when save/restore is aborted
Filippos Karapetis
2015-12-23
LAB: Use camelCase for a variable name
Filippos Karapetis
2015-12-23
LAB: Use int in for loops, instead of uint16
Filippos Karapetis
2015-12-23
LAB: Replace g_system by _system
Strangerke
2015-12-23
LAB: Rewrite the action message functionality (_doNotShowMessage)
Filippos Karapetis
2015-12-23
LAB: Add enums for action types, rule types ad rule actions
Filippos Karapetis
2015-12-23
LAB: Get rid of the _doNotDrawMessage hack (from the original)
Filippos Karapetis
2015-12-23
LAB: Move event update functions out of updateMusic
Strangerke
2015-12-23
LAB: Remove deletes from mainGameLoop
Strangerke
2015-12-23
LAB: Safeguard: Set some variables to null pointer after deleting them
Strangerke
2015-12-23
LAB: Make string check more readable, remove a useless c_str()
Strangerke
2015-12-23
LAB: Remove a couple of useless calls to c_Str()
Strangerke
2015-12-23
LAB: Set a default to the second parameter of readPict
Strangerke
2015-12-23
LAB: Some cleanup and refactoring
Strangerke
2015-12-23
LAB: More work on the comments
Strangerke
2015-12-23
LAB: Avoid memory leaks with fonts
Strangerke
2015-12-23
LAB: Fix check of ending animation, some renaming
Strangerke
2015-12-23
LAB: Use Common::String for strings, removing a ton of memory leaks
Filippos Karapetis
2015-12-23
LAB: Simplify decIncInv()
Filippos Karapetis
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