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path: root/engines/lab/engine.cpp
AgeCommit message (Expand)Author
2015-12-23LAB: More renamesEugene Sandulenko
2015-12-23LAB: Plug memory leakEugene Sandulenko
2015-12-23LAB: Renamed mouse.* to eventman.*Eugene Sandulenko
2015-12-23LAB: Some renaming, move a couple of variables to game engineStrangerke
2015-12-23LAB: Get rid of g_lab in IntroStrangerke
2015-12-23LAB: Move functions related to keyboard events to EventStrangerke
2015-12-23LAB: Renaming of AnimStrangerke
2015-12-23LAB: Put Image into a separate class. Leaks memory for nowEugene Sandulenko
2015-12-23LAB: Introduce the Anim class (WIP)Strangerke
2015-12-23LAB: More renamesEugene Sandulenko
2015-12-23LAB: Get rid of stddefinesStrangerke
2015-12-23LAB: Remove leftover debug codeFilippos Karapetis
2015-12-23LAB: More renamesEugene Sandulenko
2015-12-23LAB: Renames in vga.cppEugene Sandulenko
2015-12-23LAB: Get rid of a gotoStrangerke
2015-12-23LAB: Move crumb variables to main classStrangerke
2015-12-23LAB: Move RoomNum to main engine classStrangerke
2015-12-23LAB: Rename _music, delete it in engine destructorStrangerke
2015-12-23LAB: Move the global variable g_resource to the main engine classStrangerke
2015-12-23LAB: Move IsHiRes to main engine classStrangerke
2015-12-23LAB: Remove useless redirectionsStrangerke
2015-12-23LAB: Add some feedback when a file isn't foundStrangerke
2015-12-23LAB: Move mouse code in separate class, move some functions to LabEngine. (WIP)Strangerke
2015-12-23LAB: Rename RoomData membersStrangerke
2015-12-23LAB: Some rework related to the mouse codeStrangerke
2015-12-23LAB: Check all the 'for' loops, reduce the scope of variable accordinglyStrangerke
2015-12-23LAB: Fix several cppcheck errorsStrangerke
2015-12-23LAB: Put vga.cpp into LabEngine classEugene Sandulenko
2015-12-23LAB: Rename IntuiMessage struct membersEugene Sandulenko
2015-12-23LAB: Objectify intro codeEugene Sandulenko
2015-12-23LAB: get rid of timing.hEugene Sandulenko
2015-12-23LAB: Fix compilationEugene Sandulenko
2015-12-23LAB: Simplify the file reading code for the movement control panelFilippos Karapetis
2015-12-23LAB: Simplify getViewData, get rid of ViewDataPtr and ActionPtrFilippos Karapetis
2015-12-15LAB: Replace readRoomData() and readInventory()Filippos Karapetis
2015-12-15LAB: Move static text loading to the Resource classFilippos Karapetis
2015-12-15LAB: Move the font loading code into the Resource classFilippos Karapetis
2015-12-15LAB: Move checkRoomMusic to the Music class. Some cleanupFilippos Karapetis
2015-12-15LAB: Replace some more calls to checkMusic(). Some cleanupFilippos Karapetis
2015-12-15LAB: Remove dead/superfluous code, and remove the newCheckMusic() wrapperFilippos Karapetis
2015-12-15LAB: Simplify usage of createButton()Filippos Karapetis
2015-12-15LAB: Get rid of numtostr(), and simplify most uses of sizeOfFile()Filippos Karapetis
2015-12-15LAB: Use CamelCase, and simplify mouseHandler()Filippos Karapetis
2015-12-15LAB: Check for engine quit eventsFilippos Karapetis
2015-12-15LAB: Allow skipping the credits in the intro sequenceFilippos Karapetis
2015-12-15LAB: Further clean up of the music and sound effect codeFilippos Karapetis
2015-12-15LAB: Rename waiteffect -> waitForEffectFilippos Karapetis
2015-12-15LAB: Remove unused variablesFilippos Karapetis
2015-12-15LAB: Remove the unused setMode()/getMode() functionsFilippos Karapetis
2015-12-15LAB: Remove superfluous void function parametersFilippos Karapetis