Age | Commit message (Expand) | Author |
2015-12-23 | LAB: Use common keycodes instead of direct keycode values | Filippos Karapetis |
2015-12-23 | LAB: Use Common::KEYCODE in several places | Strangerke |
2015-12-23 | LAB: Add some checks to quit the game quickly when closing ScummVM | Strangerke |
2015-12-23 | LAB: Initialize a variable. This should fix a Valgrind warning. | Strangerke |
2015-12-23 | LAB: Some renaming in DisplayMan | Strangerke |
2015-12-23 | LAB: Use strlen to compute text length instead of a difference between start ... | Strangerke |
2015-12-23 | LAB: Fix the coding style of a some if/else statements | Strangerke |
2015-12-23 | LAB: Variable rename | Eugene Sandulenko |
2015-12-23 | LAB: Simplify calls to initMusic() | Filippos Karapetis |
2015-12-23 | LAB: Move getMsg to the event manager | Filippos Karapetis |
2015-12-23 | LAB: Remove interface.h, get rid of a lot of useless defines | Strangerke |
2015-12-23 | LAB: Move interface functions to EventMan | Strangerke |
2015-12-23 | LAB: Remove some more useless g_lab | Strangerke |
2015-12-23 | LAB: Get rid of the rest of the custom time delay functions | Filippos Karapetis |
2015-12-23 | LAB: Get rid of getTime(), readBlock() and getRandom() | Filippos Karapetis |
2015-12-23 | LAB: Move timing functions to the utility class | Strangerke |
2015-12-23 | LAB: Code naming, reduced variable scope | Eugene Sandulenko |
2015-12-23 | LAB: Reduced last reducable header: anim.h | Eugene Sandulenko |
2015-12-23 | LAB: Reduced header dependency: interface.h | Eugene Sandulenko |
2015-12-23 | LAB: Reduced header dependency: dispman.h, eventman.h | Eugene Sandulenko |
2015-12-23 | LAB: More header dependency redux | Eugene Sandulenko |
2015-12-23 | LAB: Reduce header dependency from music.h | Eugene Sandulenko |
2015-12-23 | LAB: Removed unnecessary includes | Eugene Sandulenko |
2015-12-23 | LAB: Use doxygen format for function comments | Strangerke |
2015-12-23 | LAB: Review spacing | Strangerke |
2015-12-23 | LAB: Fix spelling | Filippos Karapetis |
2015-12-23 | LAB: Move text functions to DisplayMan, some renaming | Strangerke |
2015-12-23 | LAB: Some more renaming, remove useless variables | Strangerke |
2015-12-23 | LAB: Move fade functions to DisplayMan, some renaming | Strangerke |
2015-12-23 | LAB: Move more functions to DisplayMan | Strangerke |
2015-12-23 | LAB: Simplify several calls to flowText() and rectFill() | Filippos Karapetis |
2015-12-23 | LAB: Rewrite picture handling and get rid of the memory manager | Filippos Karapetis |
2015-12-23 | LAB: Start working on a separate DisplayMan class | Strangerke |
2015-12-23 | LAB: Clean up includes in Intro | Strangerke |
2015-12-23 | LAB: Get rid of g_lab in Intro | Strangerke |
2015-12-23 | LAB: Renaming of Anim | Strangerke |
2015-12-23 | LAB: Introduce the Anim class (WIP) | Strangerke |
2015-12-23 | LAB: Plug several font-related memory leaks. Some cleanup | Filippos Karapetis |
2015-12-23 | LAB: Renames in vga.cpp | Eugene Sandulenko |
2015-12-23 | LAB: Make consistent the type of pen number | Strangerke |
2015-12-23 | LAB: Rename _music, delete it in engine destructor | Strangerke |
2015-12-23 | LAB: Make _music a member of LabEngine instead of a global | Strangerke |
2015-12-23 | LAB: Move the global variable g_resource to the main engine class | Strangerke |
2015-12-23 | LAB: Move IsHiRes to main engine class | Strangerke |
2015-12-23 | LAB: Move mouse code in separate class, move some functions to LabEngine. (WIP) | Strangerke |
2015-12-23 | LAB: Check all the 'for' loops, reduce the scope of variable accordingly | Strangerke |
2015-12-23 | LAB: Put vga.cpp into LabEngine class | Eugene Sandulenko |
2015-12-23 | LAB: Started vga code refactoring | Eugene Sandulenko |
2015-12-23 | LAB: Rename IntuiMessage struct members | Eugene Sandulenko |
2015-12-23 | LAB: Objectify intro code | Eugene Sandulenko |