Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion | |
2016-02-08 | LAB: Allow saving/loading in animated scenes - bug #7014 | Filippos Karapetis | |
2016-02-08 | LAB: Merge all the different scene restoring code after saving/loading | Filippos Karapetis | |
2016-01-15 | LAB: Get rid of _interfaceOff | Filippos Karapetis | |
2016-01-15 | LAB: Separate the interface from the event manager | Filippos Karapetis | |
2016-01-14 | LAB: Clean up the trial warning handling code | Filippos Karapetis | |
2016-01-14 | LAB: Allow the game to be launched from the GAME folder | Filippos Karapetis | |
The FONTS folder is pretty much useless, so if a user points ScummVM to the GAME folder, handle the game files properly | |||
2016-01-14 | LAB: Rename the members of the CrumbData struct | Filippos Karapetis | |
This helps to distinguish them from the LabEngine variables | |||
2016-01-11 | LAB: Prevent duplicate processing of input | Filippos Karapetis | |
2016-01-11 | LAB: Prevent excessive screen updates when checking for events | Filippos Karapetis | |
2015-12-28 | LAB: Simulate events by setting an unused key | Filippos Karapetis | |
2015-12-28 | LAB: Fix loading from the GMM and warping to rooms from the console | Filippos Karapetis | |
2015-12-27 | LAB: Add support for saving and loading games from the GMM | Filippos Karapetis | |
2015-12-27 | LAB: Refactor the music code | Filippos Karapetis | |
2015-12-27 | LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purpose | Filippos Karapetis | |
This class handles two different special locks, the tile puzzle and the combination door | |||
2015-12-26 | LAB: Implement changeVolume() | Filippos Karapetis | |
2015-12-24 | LAB: Avoid manual memory management of CloseData | Willem Jan Palenstijn | |
2015-12-24 | LAB: Get rid of _screenImage | Filippos Karapetis | |
Thanks to wjp for finding this | |||
2015-12-24 | LAB: Initialize some variables in constructor | Strangerke | |
2015-12-23 | LAB: Change the direction and map door defines into enums | Filippos Karapetis | |
2015-12-23 | LAB: Use int in for loops, instead of uint16 | Filippos Karapetis | |
2015-12-23 | LAB: Replace g_system by _system | Strangerke | |
2015-12-23 | LAB: Rewrite the action message functionality (_doNotShowMessage) | Filippos Karapetis | |
2015-12-23 | LAB: Add a console, with two new commands (scene and scene_resources) | Filippos Karapetis | |
2015-12-23 | LAB: Move event update functions out of updateMusic | Strangerke | |
2015-12-23 | LAB: Avoid to delete _screenImage->_imageData, which causes a crash | Strangerke | |
2015-12-23 | LAB: Delete some more variables in LabEngine destructor | Strangerke | |
2015-12-23 | LAB: Make string check more readable, remove a useless c_str() | Strangerke | |
2015-12-23 | LAB: Formatting | Filippos Karapetis | |
2015-12-23 | LAB: Remove some leftover MSVC memory leak tester code | Filippos Karapetis | |
2015-12-23 | LAB: Use Common::String for strings, removing a ton of memory leaks | Filippos Karapetis | |
Also, add a method to properly free room views | |||
2015-12-23 | LAB: Fix a regression related to random number generation, some renaming | Strangerke | |
2015-12-23 | LAB: Finally get rid of g_lab | Strangerke | |
2015-12-23 | LAB: Some renaming in LabEngine | Strangerke | |
2015-12-23 | LAB: Add _vm to Image class | Strangerke | |
2015-12-23 | LAB: Merge the different X image maps | Filippos Karapetis | |
2015-12-23 | LAB: Simplify the LabEngine destructor | Filippos Karapetis | |
2015-12-23 | LAB: Simplify the crumb wait time code | Filippos Karapetis | |
2015-12-23 | LAB: Rename gadget to button | Filippos Karapetis | |
2015-12-23 | LAB: Some renaming and refactoring in special.cpp | Strangerke | |
2015-12-23 | LAB: Get rid of getTime(), readBlock() and getRandom() | Filippos Karapetis | |
Also, simplify some time-related functions | |||
2015-12-23 | LAB: Move all the tile puzzle related functionality into its own class | Filippos Karapetis | |
2015-12-23 | LAB: Move map function to LabEngine class, some renaming | Strangerke | |
2015-12-23 | LAB: Reduced dependency on processroom.h. Yay! | Eugene Sandulenko | |
2015-12-23 | LAB: Reduced last reducable header: anim.h | Eugene Sandulenko | |
2015-12-23 | LAB: Reduced header dependency: dispman.h, eventman.h | Eugene Sandulenko | |
2015-12-23 | LAB: More header dependency redux | Eugene Sandulenko | |
2015-12-23 | LAB: Reduced header dependency: labsets.h, utils.h | Eugene Sandulenko | |
2015-12-23 | LAB: Reduce header intra-dependency. Reduced image.h dependency | Eugene Sandulenko | |