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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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lab.h
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2015-12-23
LAB: Start working on a separate DisplayMan class
Strangerke
2015-12-23
LAB: Move inventory to LabEngine class
Eugene Sandulenko
2015-12-23
LAB: Some renaming and cleanup
Filippos Karapetis
2015-12-23
LAB: Cleanup of palette code
Filippos Karapetis
2015-12-23
LAB: Move doActions() to LabEngine class
Eugene Sandulenko
2015-12-23
LAB: Moved CPtr to engine class
Eugene Sandulenko
2015-12-23
LAB: Renames and moved vars to classes
Eugene Sandulenko
2015-12-23
LAB: More renames
Eugene Sandulenko
2015-12-23
LAB: Plug memory leak
Eugene Sandulenko
2015-12-23
LAB: Renamed mouse.* to eventman.*
Eugene Sandulenko
2015-12-23
LAB: Moved bltBitMap to Image class
Eugene Sandulenko
2015-12-23
LAB: Some renaming, move a couple of variables to game engine
Strangerke
2015-12-23
LAB: Move functions related to keyboard events to Event
Strangerke
2015-12-23
LAB: Put Image into a separate class. Leaks memory for now
Eugene Sandulenko
2015-12-23
LAB: Introduce the Anim class (WIP)
Strangerke
2015-12-23
LAB: More renames
Eugene Sandulenko
2015-12-23
LAB: Move getText to the Resource class
Filippos Karapetis
Also, make getFont() error out when it can't find a font, and get rid of BigMsgFont
2015-12-23
LAB: More renames
Eugene Sandulenko
2015-12-23
LAB: Renames in vga.cpp
Eugene Sandulenko
2015-12-23
LAB: Get rid of a goto
Strangerke
2015-12-23
LAB: Move crumb variables to main class
Strangerke
2015-12-23
LAB: Move Music declaration to a separate header file
Strangerke
2015-12-23
LAB: Make consistent the type of pen number
Strangerke
2015-12-23
LAB: Move RoomNum to main engine class
Strangerke
2015-12-23
LAB: Rename _music, delete it in engine destructor
Strangerke
2015-12-23
LAB: Make _music a member of LabEngine instead of a global
Strangerke
2015-12-23
LAB: Move the global variable g_resource to the main engine class
Strangerke
2015-12-23
LAB: Move IsHiRes to main engine class
Strangerke
2015-12-23
LAB: Move mouse code in separate class, move some functions to LabEngine. (WIP)
Strangerke
2015-12-23
LAB: Some rework related to the mouse code
Strangerke
2015-12-23
LAB: Put vga.cpp into LabEngine class
Eugene Sandulenko
2015-12-23
LAB: Started vga code refactoring
Eugene Sandulenko
2015-12-23
LAB: get rid of timing.h
Eugene Sandulenko
2015-12-15
LAB: Initial code to simplify translateFileName() and the save menu
Filippos Karapetis
2015-12-15
LAB: Add support for the Wyrmkeep Windows trial version
Filippos Karapetis
Only the trial part of this version can be played in ScummVM, since we can't check for game payment status
2015-12-15
LAB: Implement generateSaveFileName()
Filippos Karapetis
2015-12-15
LAB: Initial support for lowres mode
Eugene Sandulenko
2015-12-15
LAB: propagate gamePlatform()
Eugene Sandulenko
2015-12-15
LAB: Objectify LabSets
Eugene Sandulenko
2015-12-15
LAB: Started objectifying LargeSets
Eugene Sandulenko
2015-12-15
LAB: Initial code
Eugene Sandulenko
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