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path: root/engines/lab/lab.h
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2015-12-23LAB: Reduced header dependency: savegame.hEugene Sandulenko
2015-12-23LAB: Rename labfun.h to savegame.hEugene Sandulenko
2015-12-23LAB: Moved direction defines to lab.hEugene Sandulenko
2015-12-23LAB: More intra-header dependency reductionEugene Sandulenko
2015-12-23LAB: Reduce header intra-dependency. Reduced image.h dependencyEugene Sandulenko
2015-12-23LAB: Reduce header dependency from music.hEugene Sandulenko
2015-12-23LAB: Removed unnecessary includesEugene Sandulenko
2015-12-23LAB: Rename graphics.* to dispman.*Eugene Sandulenko
2015-12-23LAB: Simplify the journal and map gadget handlingFilippos Karapetis
2015-12-23LAB: Use // for commentsStrangerke
2015-12-23LAB: Review spacingStrangerke
2015-12-23LAB: Merge parsetypes.h and parsefun.h into processroom.hFilippos Karapetis
2015-12-23LAB: Remove more extern variablesStrangerke
2015-12-23LAB: Move utility functions to a separate classStrangerke
2015-12-23LAB: Change the gadget lists to use Common::ListFilippos Karapetis
2015-12-23LAB: Move _rooms to LabEngine, some renamingStrangerke
2015-12-23LAB: Move fade functions to DisplayMan, some renamingStrangerke
2015-12-23LAB: Get rid of some global variablesStrangerke
2015-12-23LAB: Move doNotes and doWestPaper to LabEngine, remove some useless definesStrangerke
2015-12-23LAB: Move more functions to DisplayManStrangerke
2015-12-23LAB: Split the tile puzzle related functions into a separate fileFilippos Karapetis
2015-12-23LAB: Make more functions member of LabEngine classStrangerke
2015-12-23LAB: Start working on a separate DisplayMan classStrangerke
2015-12-23LAB: Move inventory to LabEngine classEugene Sandulenko
2015-12-23LAB: Some renaming and cleanupFilippos Karapetis
2015-12-23LAB: Cleanup of palette codeFilippos Karapetis
2015-12-23LAB: Move doActions() to LabEngine classEugene Sandulenko
2015-12-23LAB: Moved CPtr to engine classEugene Sandulenko
2015-12-23LAB: Renames and moved vars to classesEugene Sandulenko
2015-12-23LAB: More renamesEugene Sandulenko
2015-12-23LAB: Plug memory leakEugene Sandulenko
2015-12-23LAB: Renamed mouse.* to eventman.*Eugene Sandulenko
2015-12-23LAB: Moved bltBitMap to Image classEugene Sandulenko
2015-12-23LAB: Some renaming, move a couple of variables to game engineStrangerke
2015-12-23LAB: Move functions related to keyboard events to EventStrangerke
2015-12-23LAB: Put Image into a separate class. Leaks memory for nowEugene Sandulenko
2015-12-23LAB: Introduce the Anim class (WIP)Strangerke
2015-12-23LAB: More renamesEugene Sandulenko
2015-12-23LAB: Move getText to the Resource classFilippos Karapetis
2015-12-23LAB: More renamesEugene Sandulenko
2015-12-23LAB: Renames in vga.cppEugene Sandulenko
2015-12-23LAB: Get rid of a gotoStrangerke
2015-12-23LAB: Move crumb variables to main classStrangerke
2015-12-23LAB: Move Music declaration to a separate header fileStrangerke
2015-12-23LAB: Make consistent the type of pen numberStrangerke
2015-12-23LAB: Move RoomNum to main engine classStrangerke
2015-12-23LAB: Rename _music, delete it in engine destructorStrangerke
2015-12-23LAB: Make _music a member of LabEngine instead of a globalStrangerke
2015-12-23LAB: Move the global variable g_resource to the main engine classStrangerke
2015-12-23LAB: Move IsHiRes to main engine classStrangerke