Age | Commit message (Expand) | Author |
2015-12-27 | LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purpose | Filippos Karapetis |
2015-12-26 | LAB: Remove type ConstDataPtr, add consts | Willem Jan Palenstijn |
2015-12-26 | LAB: Reduce passing around of pointers to the near-global _closeDataPtr | Willem Jan Palenstijn |
2015-12-26 | LAB: Reduce passing around of pointers to the near-global _closeDataPtr | Willem Jan Palenstijn |
2015-12-26 | LAB: Reduce passing around of pointers to the near-global _closeDataPtr | Willem Jan Palenstijn |
2015-12-26 | LAB: Reduce passing around of pointers to the near-global _closeDataPtr | Willem Jan Palenstijn |
2015-12-25 | LAB: Rename fromCrumbs() to processEvent() and simplify it a bit | Filippos Karapetis |
2015-12-25 | LAB: Use friendlier names for lists | Filippos Karapetis |
2015-12-24 | Merge branch 'master' of github.com:scummvm/scummvm | Willem Jan Palenstijn |
2015-12-24 | LAB: Avoid manual memory management of CloseData | Willem Jan Palenstijn |
2015-12-24 | LAB: Remove the 3rd parameter of drawMap (always false) | Strangerke |
2015-12-24 | Use Common::Keycode and enums in interface buttons | Filippos Karapetis |
2015-12-24 | LAB: Avoid manual memory management in Action lists | Willem Jan Palenstijn |
2015-12-24 | LAB: Get rid of _screenImage | Filippos Karapetis |
2015-12-23 | LAB: Change the direction and map door defines into enums | Filippos Karapetis |
2015-12-23 | LAB: Fix warnings by adding consts | Willem Jan Palenstijn |
2015-12-23 | LAB: Add a console, with two new commands (scene and scene_resources) | Filippos Karapetis |
2015-12-23 | LAB: Move event update functions out of updateMusic | Strangerke |
2015-12-23 | LAB: Change RuleList to a Common::List<Rule> as suggested by wjp | Strangerke |
2015-12-23 | LAB: Delete some more variables in LabEngine destructor | Strangerke |
2015-12-23 | LAB: Move some more comments to header files | Strangerke |
2015-12-23 | LAB: Constify some parameters | Strangerke |
2015-12-23 | LAB: More work on the comments | Strangerke |
2015-12-23 | LAB: Remove some leftover MSVC memory leak tester code | Filippos Karapetis |
2015-12-23 | LAB: Use Common::String for strings, removing a ton of memory leaks | Filippos Karapetis |
2015-12-23 | LAB: Remove parameters from processMainButton and performAction | Strangerke |
2015-12-23 | LAB: Simplify decIncInv() and move action handling out of fromCrumbs() | Filippos Karapetis |
2015-12-23 | LAB: Use Common::Rect in functions related to flowText (WIP) | Strangerke |
2015-12-23 | LAB: Some renames | Filippos Karapetis |
2015-12-23 | LAB: make takeItem use Common::Point, some refactoring | Strangerke |
2015-12-23 | LAB: Move some code from fromCrumbs() into separate functions | Filippos Karapetis |
2015-12-23 | LAB: Fix a regression related to random number generation, some renaming | Strangerke |
2015-12-23 | LAB: Finally get rid of g_lab | Strangerke |
2015-12-23 | LAB: Some renaming in LabEngine | Strangerke |
2015-12-23 | LAB: Add _vm to Image class | Strangerke |
2015-12-23 | LAB: Merge the different X image maps | Filippos Karapetis |
2015-12-23 | LAB: Simplify the crumb wait time code | Filippos Karapetis |
2015-12-23 | LAB: Rename gadget to button | Filippos Karapetis |
2015-12-23 | LAB: Move the LAB2 teaser screen in a separate function | Filippos Karapetis |
2015-12-23 | LAB: Move getMsg to the event manager | Filippos Karapetis |
2015-12-23 | LAB: Move interface functions to EventMan | Strangerke |
2015-12-23 | LAB: check header define names, rename a parameter of processMonitor() | Strangerke |
2015-12-23 | LAB: Some renaming and refactoring in special.cpp | Strangerke |
2015-12-23 | LAB: Get rid of getTime(), readBlock() and getRandom() | Filippos Karapetis |
2015-12-23 | LAB: Review LabEngine definition, make private a lot of members | Strangerke |
2015-12-23 | LAB: Move timing functions to the utility class | Strangerke |
2015-12-23 | LAB: Move some defines which are only used in the tile puzzle | Filippos Karapetis |
2015-12-23 | LAB: Some renames, simplified saveGame() and loadGame() | Filippos Karapetis |
2015-12-23 | LAB: Change the map floor showing code, when changing floors | Filippos Karapetis |
2015-12-23 | LAB: Move all the tile puzzle related functionality into its own class | Filippos Karapetis |