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2015-12-23LAB: Cleanup of palette codeFilippos Karapetis
2015-12-23LAB: Move doActions() to LabEngine classEugene Sandulenko
2015-12-23LAB: Moved CPtr to engine classEugene Sandulenko
2015-12-23LAB: Renames and moved vars to classesEugene Sandulenko
2015-12-23LAB: More renamesEugene Sandulenko
2015-12-23LAB: Plug memory leakEugene Sandulenko
2015-12-23LAB: Renamed mouse.* to eventman.*Eugene Sandulenko
2015-12-23LAB: Moved bltBitMap to Image classEugene Sandulenko
2015-12-23LAB: Some renaming, move a couple of variables to game engineStrangerke
2015-12-23LAB: Move functions related to keyboard events to EventStrangerke
2015-12-23LAB: Put Image into a separate class. Leaks memory for nowEugene Sandulenko
2015-12-23LAB: Introduce the Anim class (WIP)Strangerke
2015-12-23LAB: More renamesEugene Sandulenko
2015-12-23LAB: Move getText to the Resource classFilippos Karapetis
Also, make getFont() error out when it can't find a font, and get rid of BigMsgFont
2015-12-23LAB: More renamesEugene Sandulenko
2015-12-23LAB: Renames in vga.cppEugene Sandulenko
2015-12-23LAB: Get rid of a gotoStrangerke
2015-12-23LAB: Move crumb variables to main classStrangerke
2015-12-23LAB: Move Music declaration to a separate header fileStrangerke
2015-12-23LAB: Make consistent the type of pen numberStrangerke
2015-12-23LAB: Move RoomNum to main engine classStrangerke
2015-12-23LAB: Rename _music, delete it in engine destructorStrangerke
2015-12-23LAB: Make _music a member of LabEngine instead of a globalStrangerke
2015-12-23LAB: Move the global variable g_resource to the main engine classStrangerke
2015-12-23LAB: Move IsHiRes to main engine classStrangerke
2015-12-23LAB: Move mouse code in separate class, move some functions to LabEngine. (WIP)Strangerke
2015-12-23LAB: Some rework related to the mouse codeStrangerke
2015-12-23LAB: Put vga.cpp into LabEngine classEugene Sandulenko
2015-12-23LAB: Started vga code refactoringEugene Sandulenko
2015-12-23LAB: get rid of timing.hEugene Sandulenko
2015-12-15LAB: Initial code to simplify translateFileName() and the save menuFilippos Karapetis
2015-12-15LAB: Add support for the Wyrmkeep Windows trial versionFilippos Karapetis
Only the trial part of this version can be played in ScummVM, since we can't check for game payment status
2015-12-15LAB: Implement generateSaveFileName()Filippos Karapetis
2015-12-15LAB: Initial support for lowres modeEugene Sandulenko
2015-12-15LAB: propagate gamePlatform()Eugene Sandulenko
2015-12-15LAB: Objectify LabSetsEugene Sandulenko
2015-12-15LAB: Started objectifying LargeSetsEugene Sandulenko
2015-12-15LAB: Initial codeEugene Sandulenko