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path: root/engines/lab/map.cpp
AgeCommit message (Expand)Author
2015-12-27LAB: Use an enum for special room idsStrangerke
2015-12-26LAB: Fix mapWillem Jan Palenstijn
2015-12-26LAB: Update music after drawing the map roomsFilippos Karapetis
2015-12-26LAB: Remove superfluous sound effect stopping codeFilippos Karapetis
2015-12-24LAB: Remove the 3rd parameter of drawMap (always false)Strangerke
2015-12-24Use Common::Keycode and enums in interface buttonsFilippos Karapetis
2015-12-24LAB: Remove excess delay in mapFilippos Karapetis
2015-12-24LAB: Merge setPen() into rectFill()Filippos Karapetis
2015-12-24LAB: Cleanup the way shouldQuit is calledStrangerke
2015-12-24LAB: The second parameter of fade() is always 0Filippos Karapetis
2015-12-23LAB: Change the direction and map door defines into enumsFilippos Karapetis
2015-12-23LAB: Use int in for loops, instead of uint16Filippos Karapetis
2015-12-23LAB: Move event update functions out of updateMusicStrangerke
2015-12-23LAB: better fix of loadMapData, taking into account the other loops on _mapsStrangerke
2015-12-23LAB: Make string check more readable, remove a useless c_str()Strangerke
2015-12-23LAB: Fix loop in flooVisitedStrangerke
2015-12-23LAB: More work on the commentsStrangerke
2015-12-23LAB: Use Common::String for strings, removing a ton of memory leaksFilippos Karapetis
2015-12-23LAB: Merge enableButton() and disableButton()Filippos Karapetis
2015-12-23LAB: Make processMap a bit more readable by using RectsStrangerke
2015-12-23LAB: Use Common::Point in IntuiMessageFilippos Karapetis
2015-12-23LAB: Simplify mouse button handlingFilippos Karapetis
2015-12-23LAB: constify 2 variables in drawMapStrangerke
2015-12-23LAB: Get rid of flowTextScaledStrangerke
2015-12-23LAB: Use Common::Rect in functions related to flowText (WIP)Strangerke
2015-12-23LAB: Use common keycodes instead of direct keycode valuesFilippos Karapetis
2015-12-23LAB: Some renamesFilippos Karapetis
2015-12-23LAB: Verify the appropriate use of parenthesis in if statementsStrangerke
2015-12-23LAB: Add some checks to quit the game quickly when closing ScummVMStrangerke
2015-12-23LAB: Some renaming in DisplayManStrangerke
2015-12-23LAB: Variable renameEugene Sandulenko
2015-12-23LAB: Add _vm to Image classStrangerke
2015-12-23LAB: Merge the different X image mapsFilippos Karapetis
2015-12-23LAB: Rename gadget to buttonFilippos Karapetis
2015-12-23LAB: Get rid of _unstoppableSoundEffectFilippos Karapetis
2015-12-23LAB: Move getMsg to the event managerFilippos Karapetis
2015-12-23LAB: Remove interface.h, get rid of a lot of useless definesStrangerke
2015-12-23LAB: Move interface functions to EventManStrangerke
2015-12-23LAB: Review Music declaration, some refactoring and renamingStrangerke
2015-12-23LAB: Change the map floor showing code, when changing floorsFilippos Karapetis
2015-12-23LAB: Fix crash when closing the mapFilippos Karapetis
2015-12-23LAB: Move map function to LabEngine class, some renamingStrangerke
2015-12-23LAB: Some refactoring and renaming in map.cppStrangerke
2015-12-23LAB: Move mapScale functions to the utility classStrangerke
2015-12-23LAB: Rename CloseDataPtr pointers, some refactoringStrangerke
2015-12-23LAB: Code naming, reduced variable scopeEugene Sandulenko
2015-12-23LAB: Reduced dependency on processroom.h. Yay!Eugene Sandulenko
2015-12-23LAB: Reduced header dependency: interface.hEugene Sandulenko
2015-12-23LAB: Reduced header dependency: dispman.h, eventman.hEugene Sandulenko
2015-12-23LAB: More header dependency reduxEugene Sandulenko