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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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music.cpp
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2016-01-14
LAB: Call checkRoomMusic() when changing a room
Filippos Karapetis
2016-01-14
LAB: Use the sample speed value instead of a define for game music
Filippos Karapetis
2016-01-14
LAB: Fix accidental change to code style
Filippos Karapetis
2016-01-14
LAB: Cleanup and reorder the music code
Filippos Karapetis
2016-01-14
LAB: Move music reset code into a separate function
Filippos Karapetis
2015-12-27
LAB: Do not pause the background music when a sound effect is played
Filippos Karapetis
2015-12-27
LAB: Some more cleanup to the music code
Filippos Karapetis
2015-12-27
LAB: Remove now unused define
Filippos Karapetis
2015-12-27
LAB: Reorder a function
Filippos Karapetis
2015-12-27
LAB: Refactor the music code
Filippos Karapetis
2015-12-27
LAB: Remove some unnecessary casts
Willem Jan Palenstijn
2015-12-27
LAB: Simplify fillBuffer()
Filippos Karapetis
2015-12-27
LAB: Unify the sound flags code for music and sound effects
Filippos Karapetis
2015-12-27
LAB: Simplify resetMusic()
Filippos Karapetis
2015-12-27
LAB: Rename _lastMusicRoom to _curRoomMusic
Filippos Karapetis
2015-12-27
LAB: Get rid of _doReset
Filippos Karapetis
This resulted in calling resetMusic() twice
2015-12-26
LAB: Clean up sound effect looping, starting and stopping code
Filippos Karapetis
2015-12-23
LAB: Remove left-over long size specifiers
Strangerke
2015-12-23
LAB: Get rid of _waitTillFinished
Filippos Karapetis
There is no point waiting for looping sound effects to end
2015-12-23
LAB: Move event update functions out of updateMusic
Strangerke
2015-12-23
LAB: Finish moving function comments to header
Strangerke
2015-12-23
LAB: Replace char* by Common::String in several functions
Strangerke
2015-12-23
LAB: Use an array of Common::Strings instead of bytes in Action
Strangerke
2015-12-23
LAB: Rename a parameter for consistency with other function definitions
Strangerke
2015-12-23
LAB: Plug a memory leak in the sound effects code
Filippos Karapetis
2015-12-23
LAB: Simplify the Amiga music flags
Filippos Karapetis
2015-12-23
LAB: Handle the music encoding of the Amiga version
Filippos Karapetis
2015-12-23
LAB: Correct variable shadows function compiler warning.
D G Turner
2015-12-23
LAB: Change the graphics and audio code to use Common::File directly
Filippos Karapetis
2015-12-23
LAB: Verify the appropriate use of parenthesis in if statements
Strangerke
2015-12-23
LAB: Make the use of nullptr consistent through the engine
Strangerke
2015-12-23
LAB: Simplify calls to initMusic()
Filippos Karapetis
2015-12-23
LAB: Get rid of _unstoppableSoundEffect
Filippos Karapetis
_loopSoundEffect is used for the exact same purpose
2015-12-23
LAB: Review Music declaration, some refactoring and renaming
Strangerke
2015-12-23
LAB: Remove some more useless g_lab
Strangerke
2015-12-23
LAB: Reduced last reducable header: anim.h
Eugene Sandulenko
2015-12-23
LAB: Reduced header dependency: dispman.h, eventman.h
Eugene Sandulenko
2015-12-23
LAB: More header dependency redux
Eugene Sandulenko
2015-12-23
LAB: Reduce header dependency from music.h
Eugene Sandulenko
2015-12-23
LAB: Removed unnecessary includes
Eugene Sandulenko
2015-12-23
LAB: Use // for comments
Strangerke
2015-12-23
LAB: Use doxygen format for function comments
Strangerke
2015-12-23
LAB: Replace some uses of malloc() with new
Filippos Karapetis
2015-12-23
LAB: Move readSound() into the Music class
Filippos Karapetis
2015-12-23
LAB: Move _rooms to LabEngine, some renaming
Strangerke
2015-12-23
LAB: Move readMusic to the Music class
Strangerke
2015-12-23
LAB: Simplify file handling code
Filippos Karapetis
2015-12-23
LAB: Rewrite picture handling and get rid of the memory manager
Filippos Karapetis
2015-12-23
LAB: The size parameter of newOpen() is no longer used
Filippos Karapetis
2015-12-23
LAB: Renamed mouse.* to eventman.*
Eugene Sandulenko
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