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path: root/engines/lab/music.cpp
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2016-01-14LAB: Call checkRoomMusic() when changing a roomFilippos Karapetis
2016-01-14LAB: Use the sample speed value instead of a define for game musicFilippos Karapetis
2016-01-14LAB: Fix accidental change to code styleFilippos Karapetis
2016-01-14LAB: Cleanup and reorder the music codeFilippos Karapetis
2016-01-14LAB: Move music reset code into a separate functionFilippos Karapetis
2015-12-27LAB: Do not pause the background music when a sound effect is playedFilippos Karapetis
2015-12-27LAB: Some more cleanup to the music codeFilippos Karapetis
2015-12-27LAB: Remove now unused defineFilippos Karapetis
2015-12-27LAB: Reorder a functionFilippos Karapetis
2015-12-27LAB: Refactor the music codeFilippos Karapetis
2015-12-27LAB: Remove some unnecessary castsWillem Jan Palenstijn
2015-12-27LAB: Simplify fillBuffer()Filippos Karapetis
2015-12-27LAB: Unify the sound flags code for music and sound effectsFilippos Karapetis
2015-12-27LAB: Simplify resetMusic()Filippos Karapetis
2015-12-27LAB: Rename _lastMusicRoom to _curRoomMusicFilippos Karapetis
2015-12-27LAB: Get rid of _doResetFilippos Karapetis
This resulted in calling resetMusic() twice
2015-12-26LAB: Clean up sound effect looping, starting and stopping codeFilippos Karapetis
2015-12-23LAB: Remove left-over long size specifiersStrangerke
2015-12-23LAB: Get rid of _waitTillFinishedFilippos Karapetis
There is no point waiting for looping sound effects to end
2015-12-23LAB: Move event update functions out of updateMusicStrangerke
2015-12-23LAB: Finish moving function comments to headerStrangerke
2015-12-23LAB: Replace char* by Common::String in several functionsStrangerke
2015-12-23LAB: Use an array of Common::Strings instead of bytes in ActionStrangerke
2015-12-23LAB: Rename a parameter for consistency with other function definitionsStrangerke
2015-12-23LAB: Plug a memory leak in the sound effects codeFilippos Karapetis
2015-12-23LAB: Simplify the Amiga music flagsFilippos Karapetis
2015-12-23LAB: Handle the music encoding of the Amiga versionFilippos Karapetis
2015-12-23LAB: Correct variable shadows function compiler warning.D G Turner
2015-12-23LAB: Change the graphics and audio code to use Common::File directlyFilippos Karapetis
2015-12-23LAB: Verify the appropriate use of parenthesis in if statementsStrangerke
2015-12-23LAB: Make the use of nullptr consistent through the engineStrangerke
2015-12-23LAB: Simplify calls to initMusic()Filippos Karapetis
2015-12-23LAB: Get rid of _unstoppableSoundEffectFilippos Karapetis
_loopSoundEffect is used for the exact same purpose
2015-12-23LAB: Review Music declaration, some refactoring and renamingStrangerke
2015-12-23LAB: Remove some more useless g_labStrangerke
2015-12-23LAB: Reduced last reducable header: anim.hEugene Sandulenko
2015-12-23LAB: Reduced header dependency: dispman.h, eventman.hEugene Sandulenko
2015-12-23LAB: More header dependency reduxEugene Sandulenko
2015-12-23LAB: Reduce header dependency from music.hEugene Sandulenko
2015-12-23LAB: Removed unnecessary includesEugene Sandulenko
2015-12-23LAB: Use // for commentsStrangerke
2015-12-23LAB: Use doxygen format for function commentsStrangerke
2015-12-23LAB: Replace some uses of malloc() with newFilippos Karapetis
2015-12-23LAB: Move readSound() into the Music classFilippos Karapetis
2015-12-23LAB: Move _rooms to LabEngine, some renamingStrangerke
2015-12-23LAB: Move readMusic to the Music classStrangerke
2015-12-23LAB: Simplify file handling codeFilippos Karapetis
2015-12-23LAB: Rewrite picture handling and get rid of the memory managerFilippos Karapetis
2015-12-23LAB: The size parameter of newOpen() is no longer usedFilippos Karapetis
2015-12-23LAB: Renamed mouse.* to eventman.*Eugene Sandulenko