Age | Commit message (Collapse) | Author |
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This resulted in calling resetMusic() twice
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When skipping to the next closeup, it seems to make little sense to
check the _graphicName of the current one.
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This also fixes a warning
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There is no point waiting for looping sound effects to end
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This is actually a nasty hack in the original to avoid duplicate
messages, but it ended up hiding some game messages. This hack isn't
really necessary at all for game functionality, so it has been
removed, without any notable side-effects
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Also, add a method to properly free room views
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readable
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_loopSoundEffect is used for the exact same purpose
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Also, simplify some time-related functions
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