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path: root/engines/lab/processroom.cpp
AgeCommit message (Expand)Author
2015-12-23LAB: Merge parsetypes.h and parsefun.h into processroom.hFilippos Karapetis
2015-12-23LAB: Remove more extern variablesStrangerke
2015-12-23LAB: remove some useless forward references and includesStrangerke
2015-12-23LAB: Move utility functions to a separate classStrangerke
2015-12-23LAB: Fix spellingFilippos Karapetis
2015-12-23LAB: Clean up processArrow()Filippos Karapetis
2015-12-23LAB: Rename and clean up some of the scene transition codeFilippos Karapetis
2015-12-23LAB: Rename parse typesStrangerke
2015-12-23LAB: Move _rooms to LabEngine, some renamingStrangerke
2015-12-23LAB: Move readMusic to the Music classStrangerke
2015-12-23LAB: Get rid of some global variablesStrangerke
2015-12-23LAB: Move more functions to DisplayManStrangerke
2015-12-23LAB: Rewrite picture handling and get rid of the memory managerFilippos Karapetis
2015-12-23LAB: Start working on a separate DisplayMan classStrangerke
2015-12-23LAB: Move inventory to LabEngine classEugene Sandulenko
2015-12-23LAB: More renames and C++'ifyEugene Sandulenko
2015-12-23LAB: Merge room views into an arrayFilippos Karapetis
2015-12-23LAB: Move doActions() to LabEngine classEugene Sandulenko
2015-12-23LAB: Moved CPtr to engine classEugene Sandulenko
2015-12-23LAB: Renames and moved vars to classesEugene Sandulenko
2015-12-23LAB: More renamesEugene Sandulenko
2015-12-23LAB: Some renaming, move a couple of variables to game engineStrangerke
2015-12-23LAB: Renaming of AnimStrangerke
2015-12-23LAB: Introduce the Anim class (WIP)Strangerke
2015-12-23LAB: Get rid of stddefinesStrangerke
2015-12-23LAB: Renames in vga.cppEugene Sandulenko
2015-12-23LAB: Move RoomNum to main engine classStrangerke
2015-12-23LAB: Rename _music, delete it in engine destructorStrangerke
2015-12-23LAB: Make _music a member of LabEngine instead of a globalStrangerke
2015-12-23LAB: Move the global variable g_resource to the main engine classStrangerke
2015-12-23LAB: Move mouse code in separate class, move some functions to LabEngine. (WIP)Strangerke
2015-12-23LAB: Rename RoomData membersStrangerke
2015-12-23LAB: Some rework related to the mouse codeStrangerke
2015-12-23LAB: Check all the 'for' loops, reduce the scope of variable accordinglyStrangerke
2015-12-23LAB: Fix several cppcheck errorsStrangerke
2015-12-23LAB: Put vga.cpp into LabEngine classEugene Sandulenko
2015-12-23LAB: get rid of timing.hEugene Sandulenko
2015-12-23LAB: Simplify getViewData, get rid of ViewDataPtr and ActionPtrFilippos Karapetis
2015-12-23LAB: Change the scene rule list to use a Common::ListFilippos Karapetis
2015-12-23LAB: Remove unused code for the demo versionFilippos Karapetis
2015-12-23LAB: Move more room reading functions to the Resource classFilippos Karapetis
2015-12-15LAB: Move static text loading to the Resource classFilippos Karapetis
2015-12-15LAB: Move checkRoomMusic to the Music class. Some cleanupFilippos Karapetis
2015-12-15LAB: Simplify readViews()Filippos Karapetis
2015-12-15LAB: Remove dead/superfluous code, and remove the newCheckMusic() wrapperFilippos Karapetis
2015-12-15LAB: Merge the VGAScale and setCurClose functionsFilippos Karapetis
2015-12-15LAB: Add support for the Wyrmkeep Windows trial versionFilippos Karapetis
2015-12-15LAB: Further clean up of the music and sound effect codeFilippos Karapetis
2015-12-15LAB: Rename waiteffect -> waitForEffectFilippos Karapetis
2015-12-15LAB: Change the "action" parameter of doActionRule to lowercaseFilippos Karapetis