Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-12-23 | LAB: Make more functions member of LabEngine class | Strangerke | |
2015-12-23 | LAB: Start working on a separate DisplayMan class | Strangerke | |
2015-12-23 | LAB: Renames and moved vars to classes | Eugene Sandulenko | |
2015-12-23 | LAB: Some renaming, move a couple of variables to game engine | Strangerke | |
2015-12-23 | LAB: Get rid of stddefines | Strangerke | |
2015-12-23 | LAB: Move crumb variables to main class | Strangerke | |
2015-12-23 | LAB: Move RoomNum to main engine class | Strangerke | |
2015-12-15 | LAB: Move some static variables to the top. Some cleanup | Filippos Karapetis | |
2015-12-15 | LAB: Fix loading of saved games | Filippos Karapetis | |
2015-12-15 | LAB: Rewrite the save/load system | Filippos Karapetis | |
The two different save/load dialogs from the original have been dropped and replaced with the ScummVM save/load dialogs. The whole save/load code has been rewritten to be endian safe and use our common code. The original save format has not been preserved. The current implementation crashes when loading, but it's a good start | |||
2015-12-15 | LAB: Objectify LabSets | Eugene Sandulenko | |
2015-12-15 | LAB: Initial code | Eugene Sandulenko | |