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2015-12-23LAB: Some renaming in DisplayManStrangerke
2015-12-23LAB: Use strlen to compute text length instead of a difference between start ...Strangerke
2015-12-23LAB: Reduced scope of a few more variablesEugene Sandulenko
2015-12-23LAB: Variable renameEugene Sandulenko
2015-12-23LAB: Some renaming in LabEngineStrangerke
2015-12-23LAB: Add _vm to Image classStrangerke
2015-12-23LAB: Rename gadget to buttonFilippos Karapetis
2015-12-23LAB: Move getMsg to the event managerFilippos Karapetis
2015-12-23LAB: Remove interface.h, get rid of a lot of useless definesStrangerke
2015-12-23LAB: Move interface functions to EventManStrangerke
2015-12-23LAB: check header define names, rename a parameter of processMonitor()Strangerke
2015-12-23LAB: Remove a useless use of g_labStrangerke
2015-12-23LAB: Some renaming and refactoring in special.cppStrangerke
2015-12-23LAB: Refactor readPictToMem()Filippos Karapetis
2015-12-23LAB: More vars renamingEugene Sandulenko
2015-12-23LAB: Remove some useless use of g_labStrangerke
2015-12-23LAB: Rename CloseDataPtr pointers, some refactoringStrangerke
2015-12-23LAB: Move saveRestoreGame() to saveload.cppEugene Sandulenko
2015-12-23LAB: Reduced dependency on processroom.h. Yay!Eugene Sandulenko
2015-12-23LAB: Reduced last reducable header: anim.hEugene Sandulenko
2015-12-23LAB: Reduced header dependency: interface.hEugene Sandulenko
2015-12-23LAB: Reduced header dependency: dispman.h, eventman.hEugene Sandulenko
2015-12-23LAB: More header dependency reduxEugene Sandulenko
2015-12-23LAB: Reduced header dependency: labsets.h, utils.hEugene Sandulenko
2015-12-23LAB: Reduced header dependency: savegame.hEugene Sandulenko
2015-12-23LAB: Reduce header intra-dependency. Reduced image.h dependencyEugene Sandulenko
2015-12-23LAB: Reduce header dependency from music.hEugene Sandulenko
2015-12-23LAB: Removed unnecessary includesEugene Sandulenko
2015-12-23LAB: Fix regression in setCurClose(). Fixes closeupsFilippos Karapetis
2015-12-23LAB: Plug a memory leakFilippos Karapetis
2015-12-23LAB: Initialize the game interface correctly after saving/loadingFilippos Karapetis
2015-12-23LAB: Simplify the journal and map gadget handlingFilippos Karapetis
2015-12-23LAB: Use // for commentsStrangerke
2015-12-23LAB: Use doxygen format for function commentsStrangerke
2015-12-23LAB: Review spacingStrangerke
2015-12-23LAB: Merge parsetypes.h and parsefun.h into processroom.hFilippos Karapetis
2015-12-23LAB: Move utility functions to a separate classStrangerke
2015-12-23LAB: Some refactoring, remove dead code and a useless return valueStrangerke
2015-12-23LAB: Move text functions to DisplayMan, some renamingStrangerke
2015-12-23LAB: Some more renaming, remove useless variablesStrangerke
2015-12-23LAB: Rename parse typesStrangerke
2015-12-23LAB: Change the gadget lists to use Common::ListFilippos Karapetis
2015-12-23LAB: Move fade functions to DisplayMan, some renamingStrangerke
2015-12-23LAB: Get rid of some global variablesStrangerke
2015-12-23LAB: Move doNotes and doWestPaper to LabEngine, remove some useless definesStrangerke
2015-12-23LAB: Move more functions to DisplayManStrangerke
2015-12-23LAB: Simplify several calls to flowText() and rectFill()Filippos Karapetis
2015-12-23LAB: Some cleanup of the monitor codeFilippos Karapetis
2015-12-23LAB: Merge all of the different image drawing functionsFilippos Karapetis
2015-12-23LAB: Rewrite picture handling and get rid of the memory managerFilippos Karapetis