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2015-12-24LAB: Clean up diff chunk handlingWillem Jan Palenstijn
2015-12-24LAB: Remove now-unused variableWillem Jan Palenstijn
2015-12-24LAB: Clarify and clean up drawJournalTextWillem Jan Palenstijn
2015-12-24LAB: Improve whitespace handling in flowTextWillem Jan Palenstijn
flowText was handling presence/absence of whitespace after lines inconsistently. This caused end-of-string to be missed, which broke last-page detection in the journal. It also introduced extra spaces at the beginning of pages.
2015-12-24LAB: Remove excess delay in mapFilippos Karapetis
2015-12-24LAB: Simplify flowText() a bitFilippos Karapetis
Since the extra image buffer is only used in one place, we can save ourselves one assignment
2015-12-24LAB: Get rid of _screenImageFilippos Karapetis
Thanks to wjp for finding this
2015-12-24LAB: Move enums to the top of processroom.hFilippos Karapetis
2015-12-24LAB: Change condition defines into an enumFilippos Karapetis
2015-12-24LAB: Fix loading of journal textFilippos Karapetis
2015-12-24LAB: Merge flowTextToMem() inside flowText()Filippos Karapetis
2015-12-24LAB: Merge setPen() into rectFill()Filippos Karapetis
2015-12-24LAB: Get rid of a superfluous variableFilippos Karapetis
2015-12-24LAB: Fix out of bound in writeColorRegsStrangerke
2015-12-24LAB: Fix bug in doTransWipeStrangerke
2015-12-24LAB: Stop adding useless garbage at the end of the savegamesStrangerke
2015-12-24LAB: Initialize some variables in constructorStrangerke
2015-12-24LAB: Handle intro font in intro constructor and destructorStrangerke
2015-12-24LAB: Rename main intro functionStrangerke
2015-12-24LAB: Fix unsafe use of booleanStrangerke
2015-12-24LAB: Simplify the calls to doPictTextStrangerke
2015-12-24LAB: Cleanup the way shouldQuit is calledStrangerke
2015-12-24LAB: Change the initial valueof _screenBytesPerPage, use it in Journal functionsStrangerke
2015-12-24LAB: Prevent the Image destructor from deleting the drawing bufferFilippos Karapetis
2015-12-24LAB: The maxHeight parameter of readPict() is no longer usedFilippos Karapetis
2015-12-24LAB: Remove duplicate code in a switchStrangerke
2015-12-24LAB: The second parameter of fade() is always 0Filippos Karapetis
2015-12-23LAB: Fix build error on AmigaOS4Willem Jan Palenstijn
2015-12-23LAB: Error out on unused opcodesFilippos Karapetis
This also fixes a warning
2015-12-23LAB: Fix usage of drawMessage() with empty messagesFilippos Karapetis
2015-12-23LAB: Change the direction and map door defines into enumsFilippos Karapetis
2015-12-23LAB: Fix warnings by adding constsWillem Jan Palenstijn
2015-12-23LAB: Show a more descriptive message when save/restore is abortedFilippos Karapetis
2015-12-23LAB: Use camelCase for a variable nameFilippos Karapetis
2015-12-23LAB: Rename overlayRect() to checkerboardEffect()Filippos Karapetis
2015-12-23LAB: Use byte instead of char in overlayRect()Filippos Karapetis
This matches the idea that colors are in range of 0 - 255. Thanks to LordHoto
2015-12-23LAB: Improve the palette assignment in writeColorRegs()Filippos Karapetis
Thanks to LordHoto
2015-12-23LAB: setAmigaPal() is always using 16 colorsFilippos Karapetis
2015-12-23LAB: Also mention Terra Nova Development in the engine copyright messageFilippos Karapetis
2015-12-23LAB: Use int in for loops, instead of uint16Filippos Karapetis
2015-12-23LAB: Show the correct number of parameters in find_actionFilippos Karapetis
2015-12-23LAB: Implement the scroll buffer of doScrollWipe() and doScrollBounce()Filippos Karapetis
This was left out from previous refactoring. Also, simplify doScrollBounce()
2015-12-23LAB: Remove left-over long size specifiersStrangerke
2015-12-23LAB: Replace do..while by while statements in resourceStrangerke
2015-12-23LAB: Replace g_system by _systemStrangerke
2015-12-23LAB: Synchronize function definition in IntroStrangerke
2015-12-23LAB: Greatly simplify doScrollBlack() using scrollDisplayY()Filippos Karapetis
This also fixes a crash when crossing the street
2015-12-23LAB: Prevent the Image destructor from deleting external scroll buffersFilippos Karapetis
2015-12-23LAB: Get rid of _waitTillFinishedFilippos Karapetis
There is no point waiting for looping sound effects to end
2015-12-23LAB: Fix the find_action commandFilippos Karapetis