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2015-12-23LAB: Move map function to LabEngine class, some renamingStrangerke
2015-12-23LAB: Some refactoring and renaming in map.cppStrangerke
2015-12-23LAB: Move mapScale functions to the utility classStrangerke
2015-12-23LAB: Rename CloseDataPtr pointers, some refactoringStrangerke
2015-12-23LAB: Move saveRestoreGame() to saveload.cppEugene Sandulenko
2015-12-23LAB: Code naming, reduced variable scopeEugene Sandulenko
2015-12-23LAB: Fix regression when scrolling tilesFilippos Karapetis
2015-12-23LAB: Use a local buffer for moving tiles in the tile puzzleFilippos Karapetis
2015-12-23LAB: Reduced variables scopeEugene Sandulenko
2015-12-23LAB: Code naming standardsEugene Sandulenko
2015-12-23LAB: Reduced dependency on processroom.h. Yay!Eugene Sandulenko
2015-12-23LAB: Optimized dependency on common headersEugene Sandulenko
2015-12-23LAB: Reduced last reducable header: anim.hEugene Sandulenko
2015-12-23LAB: Converted DisplayMan::_dispBitMap to a pointer.Eugene Sandulenko
2015-12-23LAB: Reduced header dependency: interface.hEugene Sandulenko
2015-12-23LAB: Reduced header dependency: dispman.h, eventman.hEugene Sandulenko
2015-12-23LAB: More header dependency reduxEugene Sandulenko
2015-12-23LAB: Reduced header dependency: labsets.h, utils.hEugene Sandulenko
2015-12-23LAB: Reduced header dependency: savegame.hEugene Sandulenko
2015-12-23LAB: Rename labfun.h to savegame.hEugene Sandulenko
2015-12-23LAB: Moved direction defines to lab.hEugene Sandulenko
2015-12-23LAB: More intra-header dependency reductionEugene Sandulenko
2015-12-23LAB: Reduce header intra-dependency. Reduced image.h dependencyEugene Sandulenko
2015-12-23LAB: Reduce header dependency from music.hEugene Sandulenko
2015-12-23LAB: Removed unnecessary includesEugene Sandulenko
2015-12-23LAB: Rename graphics.* to dispman.*Eugene Sandulenko
2015-12-23LAB: Fix regression in setCurClose(). Fixes closeupsFilippos Karapetis
2015-12-23LAB: Cleanup doGoForward()Filippos Karapetis
2015-12-23LAB: Plug a memory leakFilippos Karapetis
2015-12-23LAB: Remove unused return valuesFilippos Karapetis
2015-12-23LAB: Initialize the game interface correctly after saving/loadingFilippos Karapetis
2015-12-23LAB: Rename floor definesFilippos Karapetis
2015-12-23LAB: Plug a memory leak in freeButtonList()Filippos Karapetis
2015-12-23LAB: Simplify the journal and map gadget handlingFilippos Karapetis
2015-12-23LAB: Simplify the gadget enabling/disabling codeFilippos Karapetis
2015-12-23LAB: Use // for commentsStrangerke
2015-12-23LAB: Get rid of _isBMFilippos Karapetis
2015-12-23LAB: Use doxygen format for function commentsStrangerke
2015-12-23LAB: Review spacingStrangerke
2015-12-23LAB: Some more refactoring and renamingStrangerke
2015-12-23LAB: Refactoring the vgaUnscale code and the way it's usedStrangerke
2015-12-23LAB: Revert incorrect changeFilippos Karapetis
2015-12-23LAB: Merge parsetypes.h and parsefun.h into processroom.hFilippos Karapetis
2015-12-23LAB: Use SWAP<> to simplify the transition codeFilippos Karapetis
2015-12-23LAB: Some cleanup of the transition codeFilippos Karapetis
2015-12-23LAB: Fix some coding style in tilepuzzleStrangerke
2015-12-23LAB: Remove more extern variablesStrangerke
2015-12-23LAB: Move scene transition functions into a separate fileFilippos Karapetis
2015-12-23LAB: remove some useless forward references and includesStrangerke
2015-12-23LAB: Add safeguards in unDiff()Strangerke