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AgeCommit message (Expand)Author
2016-01-08LAB: Remove superfluous class variablesFilippos Karapetis
2016-01-08LAB: Use the same text rect in monitors for DOS and Windows versionsFilippos Karapetis
2016-01-06LAB: Use cursor manager to set, show and hide the cursorTorbjörn Andersson
2016-01-05LAB: Fix switching between texts in monitorWillem Jan Palenstijn
2016-01-05LAB: Fix end-of-text detection in monitorWillem Jan Palenstijn
2016-01-05LAB: Ignore clicks in empty region in monitorWillem Jan Palenstijn
2016-01-05LAB: Simplify and clean up the intro codeFilippos Karapetis
2015-12-31LAB: Initialise _displayBuffer to silence Valgrind warningTorbjörn Andersson
2015-12-29LAB: Reduce the scope of some variablesStrangerke
2015-12-29LAB: Simplify code in doCloseUpStrangerke
2015-12-29LAB: Simplify code in perFlipButtonStrangerke
2015-12-29LAB: Remove two other unused variablesStrangerke
2015-12-29LAB: Remove unused variableStrangerke
2015-12-28LAB: Fix small getFont() memory leakTorbjörn Andersson
2015-12-28LAB: Free the remaining parts of _moveButtonList and _invButtonListTorbjörn Andersson
2015-12-28LAB: Simulate events by setting an unused keyFilippos Karapetis
2015-12-28LAB: Fix loading from the GMM and warping to rooms from the consoleFilippos Karapetis
2015-12-27LAB: Add support for saving and loading games from the GMMFilippos Karapetis
2015-12-27LAB: Add support for loading games from the launcherFilippos Karapetis
2015-12-27LAB: Fix the shortcut keys for the journal buttonsFilippos Karapetis
2015-12-27LAB: Remove superfluous mouse show/hide callsFilippos Karapetis
2015-12-27LAB: Remove superfluous mouseShow() calls in diffNextFrame()Filippos Karapetis
2015-12-27LAB: Do not pause the background music when a sound effect is playedFilippos Karapetis
2015-12-27LAB: Some more cleanup to the music codeFilippos Karapetis
2015-12-27LAB: Remove now unused defineFilippos Karapetis
2015-12-27LAB: Reorder a functionFilippos Karapetis
2015-12-27LAB: Refactor the music codeFilippos Karapetis
2015-12-27LAB: Document usage of some opcodes and mark some unused onesFilippos Karapetis
2015-12-27LAB: Allow to skip more efficiently the intro while the 2nd screen is displayedStrangerke
2015-12-27LAB: Remove some unnecessary castsWillem Jan Palenstijn
2015-12-27LAB: Simplify fillBuffer()Filippos Karapetis
2015-12-27LAB: Unify the sound flags code for music and sound effectsFilippos Karapetis
2015-12-27LAB: Simplify resetMusic()Filippos Karapetis
2015-12-27LAB: Rename _lastMusicRoom to _curRoomMusicFilippos Karapetis
2015-12-27LAB: Remove incorrect mouse cursor hiding at the start of every animFilippos Karapetis
2015-12-27LAB: Get rid of _doResetFilippos Karapetis
2015-12-27LAB: Simplify check orderWillem Jan Palenstijn
2015-12-27LAB: Init the mouse in the center of the screenStrangerke
2015-12-27LAB: Review the variable types used in Special, reduce the scope of some vari...Strangerke
2015-12-27LAB: Remove a useless assignmentStrangerke
2015-12-27LAB: Remove useless pragmaStrangerke
2015-12-27LAB: Use an enum for special room idsStrangerke
2015-12-27LAB: Remove unused definesStrangerke
2015-12-27LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purposeFilippos Karapetis
2015-12-27LAB: Revert functional change of cleanup commitWillem Jan Palenstijn
2015-12-27LAB: Fix crash in the the door number puzzleFilippos Karapetis
2015-12-27LAB: Fix regression in the tab handling codeFilippos Karapetis
2015-12-26LAB: Fix glitch when skipping introStrangerke
2015-12-26LAB: Clean up Image._imageData memory handlingWillem Jan Palenstijn
2015-12-26LAB: Remove useless virtual keywordsWillem Jan Palenstijn