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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-01-05
LAB: Fix switching between texts in monitor
Willem Jan Palenstijn
2016-01-05
LAB: Fix end-of-text detection in monitor
Willem Jan Palenstijn
2016-01-05
LAB: Ignore clicks in empty region in monitor
Willem Jan Palenstijn
2016-01-05
LAB: Simplify and clean up the intro code
Filippos Karapetis
2015-12-31
LAB: Initialise _displayBuffer to silence Valgrind warning
Torbjörn Andersson
2015-12-29
LAB: Reduce the scope of some variables
Strangerke
2015-12-29
LAB: Simplify code in doCloseUp
Strangerke
2015-12-29
LAB: Simplify code in perFlipButton
Strangerke
2015-12-29
LAB: Remove two other unused variables
Strangerke
2015-12-29
LAB: Remove unused variable
Strangerke
2015-12-28
LAB: Fix small getFont() memory leak
Torbjörn Andersson
2015-12-28
LAB: Free the remaining parts of _moveButtonList and _invButtonList
Torbjörn Andersson
2015-12-28
LAB: Simulate events by setting an unused key
Filippos Karapetis
2015-12-28
LAB: Fix loading from the GMM and warping to rooms from the console
Filippos Karapetis
2015-12-27
LAB: Add support for saving and loading games from the GMM
Filippos Karapetis
2015-12-27
LAB: Add support for loading games from the launcher
Filippos Karapetis
2015-12-27
LAB: Fix the shortcut keys for the journal buttons
Filippos Karapetis
2015-12-27
LAB: Remove superfluous mouse show/hide calls
Filippos Karapetis
2015-12-27
LAB: Remove superfluous mouseShow() calls in diffNextFrame()
Filippos Karapetis
2015-12-27
LAB: Do not pause the background music when a sound effect is played
Filippos Karapetis
2015-12-27
LAB: Some more cleanup to the music code
Filippos Karapetis
2015-12-27
LAB: Remove now unused define
Filippos Karapetis
2015-12-27
LAB: Reorder a function
Filippos Karapetis
2015-12-27
LAB: Refactor the music code
Filippos Karapetis
2015-12-27
LAB: Document usage of some opcodes and mark some unused ones
Filippos Karapetis
2015-12-27
LAB: Allow to skip more efficiently the intro while the 2nd screen is displayed
Strangerke
2015-12-27
LAB: Remove some unnecessary casts
Willem Jan Palenstijn
2015-12-27
LAB: Simplify fillBuffer()
Filippos Karapetis
2015-12-27
LAB: Unify the sound flags code for music and sound effects
Filippos Karapetis
2015-12-27
LAB: Simplify resetMusic()
Filippos Karapetis
2015-12-27
LAB: Rename _lastMusicRoom to _curRoomMusic
Filippos Karapetis
2015-12-27
LAB: Remove incorrect mouse cursor hiding at the start of every anim
Filippos Karapetis
2015-12-27
LAB: Get rid of _doReset
Filippos Karapetis
2015-12-27
LAB: Simplify check order
Willem Jan Palenstijn
2015-12-27
LAB: Init the mouse in the center of the screen
Strangerke
2015-12-27
LAB: Review the variable types used in Special, reduce the scope of some vari...
Strangerke
2015-12-27
LAB: Remove a useless assignment
Strangerke
2015-12-27
LAB: Remove useless pragma
Strangerke
2015-12-27
LAB: Use an enum for special room ids
Strangerke
2015-12-27
LAB: Remove unused defines
Strangerke
2015-12-27
LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purpose
Filippos Karapetis
2015-12-27
LAB: Revert functional change of cleanup commit
Willem Jan Palenstijn
2015-12-27
LAB: Fix crash in the the door number puzzle
Filippos Karapetis
2015-12-27
LAB: Fix regression in the tab handling code
Filippos Karapetis
2015-12-26
LAB: Fix glitch when skipping intro
Strangerke
2015-12-26
LAB: Clean up Image._imageData memory handling
Willem Jan Palenstijn
2015-12-26
LAB: Remove useless virtual keywords
Willem Jan Palenstijn
2015-12-26
LAB: Remove an unused function in EventManager
Strangerke
2015-12-26
LAB: Rename 'im' to 'img' for naming consistency
Strangerke
2015-12-26
LAB: Make breadcrumb key checks more consistent
Willem Jan Palenstijn
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