index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
lab
Age
Commit message (
Expand
)
Author
2016-01-14
LAB: Cleanup and reorder the music code
Filippos Karapetis
2016-01-14
LAB: Move music reset code into a separate function
Filippos Karapetis
2016-01-14
LAB: The parameter of doMap() isn't needed
Filippos Karapetis
2016-01-11
LAB: Prevent duplicate processing of input
Filippos Karapetis
2016-01-11
LAB: Prevent excessive screen updates when checking for events
Filippos Karapetis
2016-01-08
LAB: Bugfixes for the lowres DOS version
Filippos Karapetis
2016-01-08
LAB: Remove superfluous class variables
Filippos Karapetis
2016-01-08
LAB: Use the same text rect in monitors for DOS and Windows versions
Filippos Karapetis
2016-01-06
LAB: Use cursor manager to set, show and hide the cursor
Torbjörn Andersson
2016-01-05
LAB: Fix switching between texts in monitor
Willem Jan Palenstijn
2016-01-05
LAB: Fix end-of-text detection in monitor
Willem Jan Palenstijn
2016-01-05
LAB: Ignore clicks in empty region in monitor
Willem Jan Palenstijn
2016-01-05
LAB: Simplify and clean up the intro code
Filippos Karapetis
2015-12-31
LAB: Initialise _displayBuffer to silence Valgrind warning
Torbjörn Andersson
2015-12-29
LAB: Reduce the scope of some variables
Strangerke
2015-12-29
LAB: Simplify code in doCloseUp
Strangerke
2015-12-29
LAB: Simplify code in perFlipButton
Strangerke
2015-12-29
LAB: Remove two other unused variables
Strangerke
2015-12-29
LAB: Remove unused variable
Strangerke
2015-12-28
LAB: Fix small getFont() memory leak
Torbjörn Andersson
2015-12-28
LAB: Free the remaining parts of _moveButtonList and _invButtonList
Torbjörn Andersson
2015-12-28
LAB: Simulate events by setting an unused key
Filippos Karapetis
2015-12-28
LAB: Fix loading from the GMM and warping to rooms from the console
Filippos Karapetis
2015-12-27
LAB: Add support for saving and loading games from the GMM
Filippos Karapetis
2015-12-27
LAB: Add support for loading games from the launcher
Filippos Karapetis
2015-12-27
LAB: Fix the shortcut keys for the journal buttons
Filippos Karapetis
2015-12-27
LAB: Remove superfluous mouse show/hide calls
Filippos Karapetis
2015-12-27
LAB: Remove superfluous mouseShow() calls in diffNextFrame()
Filippos Karapetis
2015-12-27
LAB: Do not pause the background music when a sound effect is played
Filippos Karapetis
2015-12-27
LAB: Some more cleanup to the music code
Filippos Karapetis
2015-12-27
LAB: Remove now unused define
Filippos Karapetis
2015-12-27
LAB: Reorder a function
Filippos Karapetis
2015-12-27
LAB: Refactor the music code
Filippos Karapetis
2015-12-27
LAB: Document usage of some opcodes and mark some unused ones
Filippos Karapetis
2015-12-27
LAB: Allow to skip more efficiently the intro while the 2nd screen is displayed
Strangerke
2015-12-27
LAB: Remove some unnecessary casts
Willem Jan Palenstijn
2015-12-27
LAB: Simplify fillBuffer()
Filippos Karapetis
2015-12-27
LAB: Unify the sound flags code for music and sound effects
Filippos Karapetis
2015-12-27
LAB: Simplify resetMusic()
Filippos Karapetis
2015-12-27
LAB: Rename _lastMusicRoom to _curRoomMusic
Filippos Karapetis
2015-12-27
LAB: Remove incorrect mouse cursor hiding at the start of every anim
Filippos Karapetis
2015-12-27
LAB: Get rid of _doReset
Filippos Karapetis
2015-12-27
LAB: Simplify check order
Willem Jan Palenstijn
2015-12-27
LAB: Init the mouse in the center of the screen
Strangerke
2015-12-27
LAB: Review the variable types used in Special, reduce the scope of some vari...
Strangerke
2015-12-27
LAB: Remove a useless assignment
Strangerke
2015-12-27
LAB: Remove useless pragma
Strangerke
2015-12-27
LAB: Use an enum for special room ids
Strangerke
2015-12-27
LAB: Remove unused defines
Strangerke
2015-12-27
LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purpose
Filippos Karapetis
[prev]
[next]