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2015-12-23LAB: Simplified codeEugene Sandulenko
2015-12-23LAB: Converted ifs into switch()Eugene Sandulenko
2015-12-23LAB: Reduced variable scope. RenamesEugene Sandulenko
2015-12-23LAB: Variable renameEugene Sandulenko
2015-12-23LAB; Fix a couple of typos in game descriptionStrangerke
2015-12-23LAB: Finally get rid of g_labStrangerke
2015-12-23LAB: Some renaming in LabEngineStrangerke
2015-12-23LAB: Add _vm to Image classStrangerke
2015-12-23LAB: Some renaming in EventManStrangerke
2015-12-23LAB: Merge the different X image mapsFilippos Karapetis
2015-12-23LAB: Simplify the LabEngine destructorFilippos Karapetis
2015-12-23LAB: Simplify the crumb wait time codeFilippos Karapetis
2015-12-23LAB: Make some functions and variables private in eventManStrangerke
2015-12-23LAB: Rename gadget to buttonFilippos Karapetis
2015-12-23LAB: Simplify the room doors arrayFilippos Karapetis
2015-12-23LAB: Move the LAB2 teaser screen in a separate functionFilippos Karapetis
2015-12-23LAB: Fix regression in animation code in looping animationsFilippos Karapetis
This fixes Daedalus' flight animation in the ending cutscene
2015-12-23LAB: Simplify calls to initMusic()Filippos Karapetis
2015-12-23LAB: Get rid of _unstoppableSoundEffectFilippos Karapetis
_loopSoundEffect is used for the exact same purpose
2015-12-23LAB: Get rid of a superfluous global variableFilippos Karapetis
2015-12-23LAB: Now that timing works correctly, disable some annoying delaysFilippos Karapetis
2015-12-23LAB: Simplify fromCrumbs()Filippos Karapetis
2015-12-23LAB: Move getMsg to the event managerFilippos Karapetis
2015-12-23LAB: Remove interface.h, get rid of a lot of useless definesStrangerke
2015-12-23LAB: Move interface functions to EventManStrangerke
2015-12-23LAB: check header define names, rename a parameter of processMonitor()Strangerke
2015-12-23LAB: Review Music declaration, some refactoring and renamingStrangerke
2015-12-23LAB: Remove some more useless g_labStrangerke
2015-12-23LAB: Remove a useless use of g_labStrangerke
2015-12-23LAB: Some renaming and refactoring in special.cppStrangerke
2015-12-23LAB: The mouse cursor data is constantFilippos Karapetis
2015-12-23LAB: Remove unneeded staticFilippos Karapetis
2015-12-23LAB: Get rid of the rest of the custom time delay functionsFilippos Karapetis
2015-12-23LAB: Get rid of getTime(), readBlock() and getRandom()Filippos Karapetis
Also, simplify some time-related functions
2015-12-23LAB: Merge transitions in dispmanStrangerke
2015-12-23LAB: Review LabEngine definition, make private a lot of membersStrangerke
2015-12-23LAB: Move timing functions to the utility classStrangerke
2015-12-23LAB: Move some defines which are only used in the tile puzzleFilippos Karapetis
2015-12-23LAB: Some renames, simplified saveGame() and loadGame()Filippos Karapetis
2015-12-23LAB: Change the map floor showing code, when changing floorsFilippos Karapetis
This greatly simplifies the code that shows a floor when an arrow is pressed. Also, it changes the behavior of the arrows to show all of the visited floors, instead of a specific subset. I believe that this makes the map better, more usable and less confusing than the original
2015-12-23LAB: Rewrite some code using switch statementsFilippos Karapetis
2015-12-23LAB: Move all the tile puzzle related functionality into its own classFilippos Karapetis
2015-12-23LAB: Reduce some variable scopes, some renamingStrangerke
2015-12-23LAB: Remove extra whitespaceFilippos Karapetis
2015-12-23LAB: Refactor readPictToMem()Filippos Karapetis
This fixes crashes in the teleporter and the journal, and plugs several memory leaks
2015-12-23LAB: Fix crash when closing the mapFilippos Karapetis
2015-12-23LAB: More vars renamingEugene Sandulenko
2015-12-23LAB: Simplify bitmap flagsFilippos Karapetis
2015-12-23LAB: Remove some useless use of g_labStrangerke
2015-12-23LAB: Move readBlock to the utility classStrangerke