aboutsummaryrefslogtreecommitdiff
path: root/engines/lab
AgeCommit message (Collapse)Author
2015-12-29LAB: Simplify code in perFlipButtonStrangerke
2015-12-29LAB: Remove two other unused variablesStrangerke
2015-12-29LAB: Remove unused variableStrangerke
2015-12-28LAB: Fix small getFont() memory leakTorbjörn Andersson
2015-12-28LAB: Free the remaining parts of _moveButtonList and _invButtonListTorbjörn Andersson
We can't use freeButtonList(), because apparently some of the button images are shared between the two lists. At least, that's how I understand it.
2015-12-28LAB: Simulate events by setting an unused keyFilippos Karapetis
2015-12-28LAB: Fix loading from the GMM and warping to rooms from the consoleFilippos Karapetis
2015-12-27LAB: Add support for saving and loading games from the GMMFilippos Karapetis
2015-12-27LAB: Add support for loading games from the launcherFilippos Karapetis
2015-12-27LAB: Fix the shortcut keys for the journal buttonsFilippos Karapetis
2015-12-27LAB: Remove superfluous mouse show/hide callsFilippos Karapetis
Our mouse cursor is drawn in a separate layer, so we can draw on the screen without needing to hide it beforehand
2015-12-27LAB: Remove superfluous mouseShow() calls in diffNextFrame()Filippos Karapetis
This fixes the incorrectly visible cursor in the intro
2015-12-27LAB: Do not pause the background music when a sound effect is playedFilippos Karapetis
2015-12-27LAB: Some more cleanup to the music codeFilippos Karapetis
2015-12-27LAB: Remove now unused defineFilippos Karapetis
2015-12-27LAB: Reorder a functionFilippos Karapetis
2015-12-27LAB: Refactor the music codeFilippos Karapetis
2015-12-27LAB: Document usage of some opcodes and mark some unused onesFilippos Karapetis
2015-12-27LAB: Allow to skip more efficiently the intro while the 2nd screen is displayedStrangerke
2015-12-27LAB: Remove some unnecessary castsWillem Jan Palenstijn
2015-12-27LAB: Simplify fillBuffer()Filippos Karapetis
2015-12-27LAB: Unify the sound flags code for music and sound effectsFilippos Karapetis
2015-12-27LAB: Simplify resetMusic()Filippos Karapetis
2015-12-27LAB: Rename _lastMusicRoom to _curRoomMusicFilippos Karapetis
2015-12-27LAB: Remove incorrect mouse cursor hiding at the start of every animFilippos Karapetis
This resulted in having the mouse cursor flash in scenes with animation (e.g. the Surreal Maze)
2015-12-27LAB: Get rid of _doResetFilippos Karapetis
This resulted in calling resetMusic() twice
2015-12-27LAB: Simplify check orderWillem Jan Palenstijn
2015-12-27LAB: Init the mouse in the center of the screenStrangerke
2015-12-27LAB: Review the variable types used in Special, reduce the scope of some ↵Strangerke
variables
2015-12-27LAB: Remove a useless assignmentStrangerke
2015-12-27LAB: Remove useless pragmaStrangerke
2015-12-27LAB: Use an enum for special room idsStrangerke
2015-12-27LAB: Remove unused definesStrangerke
2015-12-27LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purposeFilippos Karapetis
This class handles two different special locks, the tile puzzle and the combination door
2015-12-27LAB: Revert functional change of cleanup commitWillem Jan Palenstijn
(7f2b69b75c8e352ea06c9571992a00d5ffe7308f)
2015-12-27LAB: Fix crash in the the door number puzzleFilippos Karapetis
2015-12-27LAB: Fix regression in the tab handling codeFilippos Karapetis
2015-12-26LAB: Fix glitch when skipping introStrangerke
2015-12-26LAB: Clean up Image._imageData memory handlingWillem Jan Palenstijn
2015-12-26LAB: Remove useless virtual keywordsWillem Jan Palenstijn
2015-12-26LAB: Remove an unused function in EventManagerStrangerke
2015-12-26LAB: Rename 'im' to 'img' for naming consistencyStrangerke
2015-12-26LAB: Make breadcrumb key checks more consistentWillem Jan Palenstijn
This platform check was lost in 60d4f0a0695f8eaf5aced2df7dfe3c191e37ae25.
2015-12-26LAB: Add hardcoded data for cumbs imagesStrangerke
2015-12-26LAB: Fix mapWillem Jan Palenstijn
Regression from be1fd471be362eff1d6e05bef8b8469655174b16.
2015-12-26LAB: Rewrite while statements in blitBitmapStrangerke
2015-12-26LAB: Some renaming in blitBitmap and readScreenImageStrangerke
2015-12-26LAB: Remove type ConstDataPtr, add constsWillem Jan Palenstijn
2015-12-26LAB: Remove unused function in EventManagerStrangerke
2015-12-26LAB: Make private some DispMan functions and variables, some renamingStrangerke