Age | Commit message (Expand) | Author |
2012-08-27 | LASTEXPRESS: Implement more savegame loading | Littleboy |
2012-08-27 | LASTEXPRESS: Update Debug::loadArchive() to reduce casts | Littleboy |
2012-08-27 | LASTEXPRESS: Check for invalid cd number in debugger commands | Littleboy |
2012-08-27 | LASTEXPRESS: Fix playsnd debugger command | Littleboy |
2012-08-27 | LASTEXPRESS: Fix analysis warnings | Littleboy |
2012-08-01 | LASTEXPRESS: Fix typo preventing playing NIS animations from the debugger | Littleboy |
2012-07-27 | LASTEXPRESS: More include re-organization | Littleboy |
2012-07-14 | LASTEXPRESS: Remove duplicated include statements | Littleboy |
2011-06-28 | LASTEXPRESS: Move Sound class to the sound folder | Littleboy |
2011-06-28 | LASTEXPRESS: Move sound queue related functions to a separate class | Littleboy |
2011-06-22 | LASTEXPRESS: Move Fight class to its own folder | Littleboy |
2011-06-03 | ENGINES: Remove some uses of g_engine | Max Horn |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke |
2010-11-11 | LASTEXPRESS: Use SAFE_DELETE for class variables | Julien Templier |
2010-11-07 | COMMON: Rename and tweak MD5 functions | Max Horn |
2010-11-01 | GUI: Add GCC_PRINTF to GUI::Debugger::DebugPrintf & fix resulting warnings | Max Horn |
2010-10-27 | JANITORIAL: Remove unnecessary semicolons | Torbjörn Andersson |
2010-10-27 | LASTEXPRESS: Implement game loading (last save entry only) | Julien Templier |
2010-10-27 | LASTEXPRESS: Add some missing casts and const qualifiers | Julien Templier |
2010-10-25 | LASTEXPRESS: Don't use NULL in arithmetic | Matthew Hoops |
2010-10-24 | LASTEXPRESS: Fix issues when copying debugger commands | Julien Templier |
2010-10-23 | LASTEXPRESS: Add new dump command to dump the list of files in the archives (... | Julien Templier |
2010-10-22 | LASTEXPRESS: Reorganize and enhance some debug commands | Julien Templier |
2010-10-22 | LASTEXPRESS: Add missing casts, fix warnings and correct typos | Julien Templier |
2010-10-18 | LASTEXPRESS: Merge in the engine. | Eugene Sandulenko |