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path: root/engines/lastexpress/entities/salko.cpp
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2018-08-26LASTEXPRESS: multiple fixes in NPC logicEvgeny Grechnikov
Checked the logic against the original game (to be precise, DOS English version from GOG, although I think AI logic has no significant differences with other versions). Fixed a *lot* of errors with varying visibility for the user. Also, save+exit+load sometimes resulted in memory corruption like ((EntityParametersSSII*)(new EntityParametersIIII))->param8 = 0; load operation did not restore the correct type of NPC logic context, the default one was used (which also has the smallest sizeof). Should be fixed now. Save+load is still unusable because it locks everybody waiting for kActionEndSound (the sound state is not restored), but, at least, it should not corrupt the memory. Hopefully.
2014-02-18LASTEXPRESS: Make GPL headers consistent in themselves.Johannes Schickel
2012-07-27LASTEXPRESS: Remove several TIME_CHECK* macrosJulien
2012-07-27LASTEXPRESS: Replace UPDATE_PARAM macroJulien
2012-07-14LASTEXPRESS: Replace CALLBACK_ACTION macro by member functionLittleboy
2012-07-14LASTEXPRESS: Remove duplicated include statementsLittleboy
2011-06-28LASTEXPRESS: Move Sound class to the sound folderLittleboy
2011-06-28LASTEXPRESS: Move sound queue related functions to a separate classLittleboy
- Implement missing queue reset function - Cleanup SoundManager::playLoopingSound()
2011-06-22LASTEXPRESS: Move Fight class to its own folderLittleboy
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-01-20LASTEXPRESS: Add macro for end of entities logic functionsJulien Templier
svn-id: r55343
2010-10-26LASTEXPRESS: Make GameState::time of type TimeValueJulien Templier
svn-id: r53844
2010-10-21LASTEXPRESS: Merge several TIME_CHECK* macros togetherJulien Templier
svn-id: r53692
2010-10-18LASTEXPRESS: Merge in the engine.Eugene Sandulenko
svn-id: r53579