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authorEugene Sandulenko2010-10-18 19:17:38 +0000
committerEugene Sandulenko2010-10-18 19:17:38 +0000
commit86d650926f9b991b6398e4ad4b0613ac264dfbaa (patch)
tree5e6791249fa5fce7dd3e1a6406dff4bf720ca085 /engines/lastexpress/entities/salko.cpp
parentc92d2bc234f2f73a9629b3622cd5e66c57439cda (diff)
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LASTEXPRESS: Merge in the engine.
svn-id: r53579
Diffstat (limited to 'engines/lastexpress/entities/salko.cpp')
-rw-r--r--engines/lastexpress/entities/salko.cpp642
1 files changed, 642 insertions, 0 deletions
diff --git a/engines/lastexpress/entities/salko.cpp b/engines/lastexpress/entities/salko.cpp
new file mode 100644
index 0000000000..688208f30a
--- /dev/null
+++ b/engines/lastexpress/entities/salko.cpp
@@ -0,0 +1,642 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "lastexpress/entities/salko.h"
+
+#include "lastexpress/game/action.h"
+#include "lastexpress/game/entities.h"
+#include "lastexpress/game/fight.h"
+#include "lastexpress/game/logic.h"
+#include "lastexpress/game/object.h"
+#include "lastexpress/game/savepoint.h"
+#include "lastexpress/game/scenes.h"
+#include "lastexpress/game/sound.h"
+#include "lastexpress/game/state.h"
+
+#include "lastexpress/lastexpress.h"
+#include "lastexpress/helpers.h"
+
+namespace LastExpress {
+
+Salko::Salko(LastExpressEngine *engine) : Entity(engine, kEntitySalko) {
+ ADD_CALLBACK_FUNCTION(Salko, reset);
+ ADD_CALLBACK_FUNCTION(Salko, enterExitCompartment);
+ ADD_CALLBACK_FUNCTION(Salko, draw);
+ ADD_CALLBACK_FUNCTION(Salko, updateEntity);
+ ADD_CALLBACK_FUNCTION(Salko, updateFromTime);
+ ADD_CALLBACK_FUNCTION(Salko, savegame);
+ ADD_CALLBACK_FUNCTION(Salko, function7);
+ ADD_CALLBACK_FUNCTION(Salko, function8);
+ ADD_CALLBACK_FUNCTION(Salko, chapter1);
+ ADD_CALLBACK_FUNCTION(Salko, chapter1Handler);
+ ADD_CALLBACK_FUNCTION(Salko, function11);
+ ADD_CALLBACK_FUNCTION(Salko, chapter2);
+ ADD_CALLBACK_FUNCTION(Salko, function13);
+ ADD_CALLBACK_FUNCTION(Salko, chapter3);
+ ADD_CALLBACK_FUNCTION(Salko, chapter3Handler);
+ ADD_CALLBACK_FUNCTION(Salko, function16);
+ ADD_CALLBACK_FUNCTION(Salko, function17);
+ ADD_CALLBACK_FUNCTION(Salko, chapter4);
+ ADD_CALLBACK_FUNCTION(Salko, chapter4Handler);
+ ADD_CALLBACK_FUNCTION(Salko, function20);
+ ADD_CALLBACK_FUNCTION(Salko, function21);
+ ADD_CALLBACK_FUNCTION(Salko, function22);
+ ADD_CALLBACK_FUNCTION(Salko, chapter5);
+ ADD_CALLBACK_FUNCTION(Salko, chapter5Handler);
+ ADD_NULL_FUNCTION();
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(1, Salko, reset)
+ Entity::reset(savepoint);
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION_SI(2, Salko, enterExitCompartment, ObjectIndex)
+ Entity::enterExitCompartment(savepoint);
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION_NOSETUP(3, Salko, draw)
+ Entity::draw(savepoint);
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION_II(4, Salko, updateEntity, CarIndex, EntityPosition)
+ Entity::updateEntity(savepoint);
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION_I(5, Salko, updateFromTime, uint32)
+ Entity::updateFromTime(savepoint);
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION_II(6, Salko, savegame, SavegameType, uint32)
+ Entity::savegame(savepoint);
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION_II(7, Salko, function7, CarIndex, EntityPosition)
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionNone: {
+ params->param3 = 0;
+
+ EntityDirection direction = getData()->direction;
+ CarIndex carSalko = getData()->car;
+ CarIndex carIvo = getEntityData(kEntityIvo)->car;
+ EntityPosition positionSalko = getData()->entityPosition;
+ EntityPosition positionIvo = getEntityData(kEntityIvo)->entityPosition;
+
+ if (getEntities()->isDistanceBetweenEntities(kEntitySalko, kEntityIvo, 500)
+ || (direction == kDirectionUp && (carSalko > carIvo || (carSalko == carIvo && positionSalko > positionIvo)))
+ || (direction == kDirectionDown && (carSalko < carIvo || (carSalko == carIvo && positionSalko < positionIvo)))) {
+ getData()->field_49B = 0;
+ params->param3 = 1;
+ }
+
+ if (!params->param3)
+ getEntities()->updateEntity(kEntitySalko, (CarIndex)params->param1, (EntityPosition)params->param2);
+
+ }
+ break;
+
+ case kActionExcuseMeCath:
+ case kActionExcuseMe:
+ getSound()->playSound(kEntityPlayer, "ZFX1002", getSound()->getSoundFlag(kEntitySalko));
+ getSound()->playSound(kEntityPlayer, "CAT1127A");
+ break;
+
+ case kActionDefault:
+ getEntities()->updateEntity(kEntitySalko, (CarIndex)params->param1, (EntityPosition)params->param2);
+ break;
+
+ case kAction123668192:
+ CALLBACK_ACTION();
+ break;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(8, Salko, function8)
+ if (savepoint.action == kActionDefault) {
+ getData()->entityPosition = kPosition_2740;
+ getData()->location = kLocationInsideCompartment;
+ getData()->car = kCarRedSleeping;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(9, Salko, chapter1)
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionNone:
+ TIME_CHECK_CHAPTER1(setup_chapter1Handler);
+ break;
+
+ case kActionDefault:
+ getData()->entityPosition = kPosition_4691;
+ getData()->location = kLocationOutsideCompartment;
+ getData()->car = kCarRestaurant;
+ break;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(10, Salko, chapter1Handler)
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionNone:
+ getData()->entityPosition = getEntityData(kEntityIvo)->entityPosition;
+ getData()->location = getEntityData(kEntityIvo)->location;
+ break;
+
+ case kActionCallback:
+ if (getCallback() == 1) {
+ getEntities()->clearSequences(kEntitySalko);
+ setup_function8();
+ }
+ break;
+
+ case kAction125242096:
+ setCallback(1);
+ setup_function7(kCarRedSleeping, kPosition_2740);
+ break;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(11, Salko, function11)
+ if (savepoint.action == kActionDefault) {
+ getData()->entityPosition = kPosition_2740;
+ getData()->location = kLocationInsideCompartment;
+ getData()->car = kCarRedSleeping;
+
+ getEntities()->clearSequences(kEntitySalko);
+ getObjects()->update(kObjectCompartmentH, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand);
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(12, Salko, chapter2)
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionDefault:
+ getEntities()->clearSequences(kEntitySalko);
+
+ getData()->entityPosition = kPosition_2740;
+ getData()->location = kLocationInsideCompartment;
+ getData()->car = kCarRedSleeping;
+ getData()->clothes = kClothesDefault;
+ getData()->inventoryItem = kItemNone;
+ break;
+
+ case kAction136184016:
+ setCallback(1);
+ setup_function13();
+ break;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(13, Salko, function13)
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionDefault:
+ setCallback(1);
+ setup_enterExitCompartment("612DH", kObjectCompartmentH);
+ break;
+
+ case kActionCallback:
+ switch (getCallback()) {
+ default:
+ break;
+
+ case 1:
+ setCallback(2);
+ setup_updateEntity(kCarRestaurant, kPosition_850);
+ break;
+
+ case 2:
+ getSavePoints()->push(kEntitySalko, kEntityIvo, kAction102675536);
+ getEntities()->clearSequences(kEntitySalko);
+ break;
+
+ case 3:
+ getEntities()->drawSequenceLeft(kEntitySalko, "BLANK");
+ getData()->location = kLocationInsideCompartment;
+
+ setup_function8();
+ break;
+ }
+ break;
+
+ case kAction125242096:
+ setCallback(3);
+ setup_function7(kCarRedSleeping, kPosition_2740);
+ break;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(14, Salko, chapter3)
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionNone:
+ setup_chapter3Handler();
+ break;
+
+ case kActionDefault:
+ getEntities()->clearSequences(kEntitySalko);
+
+ getData()->entityPosition = kPosition_2740;
+ getData()->location = kLocationInsideCompartment;
+ getData()->car = kCarRedSleeping;
+ getData()->clothes = kClothesDefault;
+ getData()->inventoryItem = kItemNone;
+ break;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(15, Salko, chapter3Handler)
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionNone:
+ if (getState()->time < kTime2200500) {
+ UPDATE_PARAM(params->param1, getState()->time, 81000);
+
+ setCallback(1);
+ setup_function16();
+ }
+ break;
+
+ case kActionCallback:
+ if (getCallback() == 1)
+ params->param1 = 0;
+ break;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(16, Salko, function16)
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionNone:
+ if (getEntities()->hasValidFrame(kEntitySalko) && getEntities()->isDistanceBetweenEntities(kEntitySalko, kEntityPlayer, 5000)) {
+ getSavePoints()->push(kEntitySalko, kEntityMax, kAction158007856);
+
+ setCallback(3);
+ setup_updateFromTime(75);
+ break;
+ }
+
+label_callback3:
+ UPDATE_PARAM(params->param1, getState()->time, 4500);
+
+ getSavePoints()->push(kEntitySalko, kEntitySalko, kAction101169464);
+ break;
+
+ case kActionDefault:
+ setCallback(1);
+ setup_enterExitCompartment("612DH", kObjectCompartmentH);
+ break;
+
+ case kActionCallback:
+ switch (getCallback()) {
+ default:
+ break;
+
+ case 1:
+ getData()->location = kLocationOutsideCompartment;
+
+ if (getData()->entityPosition < kPosition_2087)
+ getData()->entityPosition = kPosition_2088;
+
+ setCallback(2);
+ setup_updateEntity(kCarRedSleeping, kPosition_4070);
+ break;
+
+ case 2:
+ break;
+
+ case 3:
+ getSavePoints()->push(kEntitySalko, kEntitySalko, kAction101169464);
+ goto label_callback3;
+
+ case 4:
+ getEntities()->exitCompartment(kEntitySalko, kObjectCompartmentF, true);
+
+ setCallback(5);
+ setup_updateEntity(kCarRedSleeping, kPosition_9460);
+ break;
+
+ case 5:
+ setCallback(6);
+ setup_updateFromTime(4500);
+ break;
+
+ case 6:
+ setCallback(7);
+ setup_updateEntity(kCarRedSleeping, kPosition_2740);
+ break;
+
+ case 7:
+ setCallback(8);
+ setup_enterExitCompartment("612Ch", kObjectCompartmentH);
+ break;
+
+ case 8:
+ getData()->location = kLocationInsideCompartment;
+ getData()->entityPosition = kPosition_2740;
+ getEntities()->clearSequences(kEntitySalko);
+
+ CALLBACK_ACTION();
+ break;
+ }
+ break;
+
+ case kAction101169464:
+ setCallback(4);
+ setup_enterExitCompartment("612Bf", kObjectCompartmentF);
+ break;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(17, Salko, function17)
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionDefault:
+ getData()->entityPosition = kPosition_6470;
+ getData()->location = kLocationOutsideCompartment;
+ getData()->car = kCarGreenSleeping;
+ getData()->clothes = kClothesDefault;
+ getData()->inventoryItem = kItemNone;
+
+ setCallback(1);
+ setup_updateEntity(kCarGreenSleeping, kPosition_2740);
+ break;
+
+ case kActionCallback:
+ switch (getCallback()) {
+ default:
+ break;
+
+ case 1:
+ setCallback(2);
+ setup_enterExitCompartment("612Ch", kObjectCompartmentH);
+ break;
+
+ case 2:
+ getEntities()->clearSequences(kEntitySalko);
+ getData()->entityPosition = kPosition_2740;
+ getData()->location = kLocationInsideCompartment;
+ getSavePoints()->push(kEntitySalko, kEntityMilos, kAction157691176);
+
+ setup_chapter3Handler();
+ break;
+ }
+ break;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(18, Salko, chapter4)
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionNone:
+ setup_chapter4Handler();
+ break;
+
+ case kActionDefault:
+ getEntities()->clearSequences(kEntitySalko);
+
+ getData()->entityPosition = kPosition_5420;
+ getData()->location = kLocationInsideCompartment;
+ getData()->car = kCarRestaurant;
+ getData()->inventoryItem = kItemNone;
+ break;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(19, Salko, chapter4Handler)
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionCallback:
+ if (getCallback() == 1) {
+ getEntities()->drawSequenceLeft(kEntitySalko, "BLANK");
+
+ getData()->location = kLocationInsideCompartment;
+
+ setup_function20();
+ }
+ break;
+
+ case kAction125242096:
+ setCallback(1);
+ setup_function7(kCarRedSleeping, kPosition_2740);
+ break;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(20, Salko, function20)
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionCallback:
+ switch (getCallback()) {
+ default:
+ break;
+
+ case 1:
+ getData()->location = kLocationOutsideCompartment;
+ if (getData()->entityPosition < kPosition_2087)
+ getData()->entityPosition = kPosition_2088;
+
+ setCallback(2);
+ setup_updateEntity(kCarRestaurant, kPosition_850);
+ break;
+
+ case 2:
+ getEntities()->clearSequences(kEntitySalko);
+ setup_function21();
+ break;
+ }
+ break;
+
+ case kAction55996766:
+ setCallback(1);
+ setup_enterExitCompartment("612Dh", kObjectCompartmentH);
+ break;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(21, Salko, function21)
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionNone:
+ if (getState()->time > kTime2422800 && !params->param1) {
+ params->param1 = 1;
+ setCallback(1);
+ setup_updateEntity(kCarRedSleeping, kPosition_2740);
+ }
+ break;
+
+ case kActionCallback:
+ switch (getCallback()) {
+ default:
+ break;
+
+ case 1:
+ setCallback(2);
+ setup_enterExitCompartment("612Ch", kObjectCompartmentH);
+ break;
+
+ case 2:
+ setup_function22();
+ break;
+ }
+ break;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(22, Salko, function22)
+ if (savepoint.action == kActionDefault) {
+ getEntities()->clearSequences(kEntitySalko);
+ getObjects()->update(kObjectCompartmentH, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand);
+
+ getData()->entityPosition = kPosition_2740;
+ getData()->location = kLocationInsideCompartment;
+ getData()->car = kCarRedSleeping;
+ getData()->inventoryItem = kItemNone;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(23, Salko, chapter5)
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionNone:
+ setup_chapter5Handler();
+ break;
+
+ case kActionDefault:
+ getEntities()->clearSequences(kEntitySalko);
+
+ getData()->entityPosition = kPosition_9460;
+ getData()->location = kLocationInsideCompartment;
+ getData()->car = kCarRestaurant;
+ getData()->inventoryItem = kItemNone;
+ break;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_FUNCTION(24, Salko, chapter5Handler)
+ switch (savepoint.action) {
+ default:
+ break;
+
+ case kActionCallback:
+ switch (getCallback()) {
+ default:
+ break;
+
+ case 1:
+ if (getSound()->isBuffered("MUS050"))
+ getSound()->processEntry("MUS050");
+
+ getAction()->playAnimation(kEventCathSalkoTrainTopFight);
+
+ setCallback(2);
+ setup_savegame(kSavegameTypeTime, kTimeNone);
+ break;
+
+ case 2:
+ params->param1 = getFight()->setup(kFightSalko);
+
+ if (params->param1 == Fight::kFightEndWin) {
+ getState()->time += 1800;
+ setCallback(3);
+ setup_savegame(kSavegameTypeEvent, kEventCathSalkoTrainTopWin);
+ } else {
+ getLogic()->gameOver(kSavegameTypeIndex, 0, kSceneNone, params->param1 == Fight::kFightEndLost);
+ }
+ break;
+
+ case 3:
+ getAction()->playAnimation(kEventCathSalkoTrainTopWin);
+ getSavePoints()->push(kEntitySalko, kEntityVesna, kAction134427424);
+
+ getScenes()->loadSceneFromPosition(kCarRestaurant, 10);
+ setup_nullfunction();
+ break;
+ }
+ break;
+
+ case kAction167992577:
+ setCallback(1);
+ setup_savegame(kSavegameTypeEvent, kEventCathSalkoTrainTopFight);
+ break;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+IMPLEMENT_NULL_FUNCTION(25, Salko)
+
+} // End of namespace LastExpress