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path: root/engines/lastexpress/game/action.cpp
AgeCommit message (Collapse)Author
2012-08-27LASTEXPRESS: Remove unnecessary castsLittleboy
2012-08-27LASTEXPRESS: Remove some unreachable codeLittleboy
2012-08-01LASTEXPRESS: Remove unused code and move functor definition to only file ↵Littleboy
using it
2012-07-27LASTEXPRESS: Add menu-related warnings and turn some warnings into errorsLittleboy
2012-07-27LASTEXPRESS: Switch some warnings to debug console outputJulien
2012-07-14LASTEXPRESS: Remove duplicated include statementsLittleboy
2011-11-07LASTEXPRESS: Fix typos in shared game code (as reported by _sev)Littleboy
2011-06-28LASTEXPRESS: Cleanup commentsLittleboy
2011-06-28LASTEXPRESS: Move Sound class to the sound folderLittleboy
2011-06-28LASTEXPRESS: Move sound queue related functions to a separate classLittleboy
- Implement missing queue reset function - Cleanup SoundManager::playLoopingSound()
2011-06-24LASTEXPRESS: Refactor Sound classLittleboy
- Move entry-related functions to separate class - Move enumeration to shared header and rename FlagType to SoundFlag
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-11-11LASTEXPRESS: Use SAFE_DELETE for class variablesJulien Templier
svn-id: r54201
2010-11-01COMMON: Rename String::printf() to String::format()Max Horn
This is a first step towards getting rid of all uses of regular printf, fprintf, vprintf, vfprintf, puts, fputs, etc. in our codebase. The name format() reflects the purpose of the function, and parallels String.format() in Java, boost::format, and others. svn-id: r54004
2010-10-27LASTEXPRESS: Add some missing casts and const qualifiersJulien Templier
svn-id: r53880
2010-10-26LASTEXPRESS: Turn dummy action error into a warningJulien Templier
svn-id: r53849
2010-10-26LASTEXPRESS: Make GameState::time of type TimeValueJulien Templier
svn-id: r53844
2010-10-22LASTEXPRESS: Add missing casts, fix warnings and correct typosJulien Templier
svn-id: r53694
2010-10-19LASTEXPRESS: Fix some space formatting.Jordi Vilalta Prat
svn-id: r53629
2010-10-19LASTEXPRESS: Fix corpse disappearing when hiding the body in the bedJulien Templier
The setItemLocation action had a typo that prevented it from setting the item location. The "corpse moved" event was not set and it broke the scene progression. Also clean up the pickCorpse code and add better comments. svn-id: r53624
2010-10-18LASTEXPRESS: Merge in the engine.Eugene Sandulenko
svn-id: r53579