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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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lastexpress
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Author
2011-04-24
AUDIO: Cleanup MS IMA handling
Matthew Hoops
2011-03-22
LASTEXPRESS: Fix sound timer to only run every 17 milliseconds
Littleboy
2011-03-19
LASTEXPRESS: Init volume levels on startup
dhewg
2011-02-09
LASTEXPRESS: Add support for item highlight in inventory and scene restore
Julien Templier
2011-02-09
AUDIO: Rename sound/ dir to audio/
Max Horn
2011-02-09
LASTEXPRESS: Implement proper Inventory::open() and Inventory::close()
Julien Templier
2011-02-09
LASTEXPRESS: Properly update cursor when hovering Egg and inventory items
Julien Templier
2011-02-09
LASTEXPRESS: Refactor inventory handling
Julien Templier
2011-02-07
ALL: Fix whitespaces / indention
Max Horn
2011-01-26
LASTEXPRESS: Add some more error handling to Savegame and Sound classes
Julien Templier
2011-01-25
LASTEXPRESS: Fixed Memory Leak in Subtitles.
David Turner
2011-01-25
LASTEXPRESS: Correct typos in Alexei logic and sound code
Julien Templier
2011-01-25
LASTEXPRESS: Fix accidental assignment in sound.cpp.
David Turner
2011-01-25
LASTEXPRESS: Corrected format warning in state.h
David Turner
2011-01-25
LASTEXPRESS: Add per-entry sound stream (this fixes all dialog being cut as s...
Julien Templier
2011-01-25
LASTEXPRESS: Fix typo in Francois logic
Julien Templier
2011-01-25
LASTEXPRESS: Add some subtitle support to Sound class
Julien Templier
2011-01-24
LASTEXPRESS: Add Italian release (and update file dates for German and Spanis...
Julien Templier
2011-01-20
LASTEXPRESS: Add macro for end of entities logic functions
Julien Templier
2010-11-19
COMMON: Split common/stream.h into several headers
Max Horn
2010-11-19
LASTEXPRESS: Poll events when loading savegames to prevent freezing the appli...
Julien Templier
2010-11-19
LASTEXPRESS: Add missing queue reset in Entitites::resetSequences
Julien Templier
2010-11-19
LASTEXPRESS: Simplify current frame calculation in Animation::process
Julien Templier
2010-11-19
ALL: Push down deps on stream.h from .h to .cpp files
Max Horn
2010-11-19
LASTEXPRESS: Include common/events.h instead of common/EventRecorder.h
Max Horn
2010-11-17
ENGINES: Change 'colour' to 'color'
Max Horn
2010-11-16
LASTEXPRESS: Fix SequenceFrame leak in Entities code
Julien Templier
2010-11-15
LASTEXPRESS: Use Common::StackLock instead of mutex lock/unlock in Sound class
Julien Templier
2010-11-15
LASTEXPRESS: Fix frame leak in Entities::processFrame()
Julien Templier
2010-11-15
LASTEXPRESS: Update Animation::process()
Julien Templier
2010-11-15
LASTEXPRESS: Don't use NULL in arithmetic (silences a warning)
Matthew Hoops
2010-11-15
LASTEXPRESS: Protect sound queue accesses with mutex
Julien Templier
2010-11-11
LASTEXPRESS: Silence potential warnings about extra semicolons
Max Horn
2010-11-11
LASTEXPRESS: Remove superflous if check in SAFE_DELETE.
Johannes Schickel
2010-11-11
LASTEXPRESS: Use SAFE_DELETE for class variables
Julien Templier
2010-11-11
LASTEXPRESS: Fix more memory leaks
Julien Templier
2010-11-11
LASTEXPRESS: Fix some memory leaks
Julien Templier
2010-11-07
COMMON: Rename and tweak MD5 functions
Max Horn
2010-11-01
GUI: Add GCC_PRINTF to GUI::Debugger::DebugPrintf & fix resulting warnings
Max Horn
2010-11-01
COMMON: Rename String::printf() to String::format()
Max Horn
2010-10-30
LASTEXPRESS: Use const_iterator to iterate over a const array
Max Horn
2010-10-27
JANITORIAL: Remove unnecessary semicolons
Torbjörn Andersson
2010-10-27
LASTEXPRESS: Rename variable to silence GCC warning
Torbjörn Andersson
2010-10-27
LASTEXPRESS: Use Common::Rational when adjusting menu clock
Julien Templier
2010-10-27
LASTEXPRESS: Hide menu elements after a game has been loaded
Julien Templier
2010-10-27
LASTEXPRESS: Implement game loading (last save entry only)
Julien Templier
2010-10-27
LASTEXPRESS: Do not try to show intro when loading a game
Julien Templier
2010-10-27
LASTEXPRESS: Cleanup game saving
Julien Templier
2010-10-27
LASTEXPRESS: Add some missing casts and const qualifiers
Julien Templier
2010-10-26
LASTEXPRESS: Read savegame in blocks instead of bytes
Willem Jan Palenstijn
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