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2010-10-27JANITORIAL: Remove unnecessary semicolonsTorbjörn Andersson
svn-id: r53889
2010-10-27LASTEXPRESS: Rename variable to silence GCC warningTorbjörn Andersson
svn-id: r53888
2010-10-27LASTEXPRESS: Use Common::Rational when adjusting menu clockJulien Templier
Also fix the wrong check that set the time directly to the target time svn-id: r53885
2010-10-27LASTEXPRESS: Hide menu elements after a game has been loadedJulien Templier
svn-id: r53884
2010-10-27LASTEXPRESS: Implement game loading (last save entry only)Julien Templier
svn-id: r53883
2010-10-27LASTEXPRESS: Do not try to show intro when loading a gameJulien Templier
svn-id: r53882
2010-10-27LASTEXPRESS: Cleanup game savingJulien Templier
- Move loading of game stream to separate function - Add checks for NULL in functions using _savegame - Add expected saved size for sound & savepoints svn-id: r53881
2010-10-27LASTEXPRESS: Add some missing casts and const qualifiersJulien Templier
svn-id: r53880
2010-10-26LASTEXPRESS: Read savegame in blocks instead of bytesWillem Jan Palenstijn
svn-id: r53854
2010-10-26LASTEXPRESS: Fix GCC warningsJulien Templier
svn-id: r53850
2010-10-26LASTEXPRESS: Turn dummy action error into a warningJulien Templier
svn-id: r53849
2010-10-26LASTEXPRESS: Fix forward/backward in the menuJulien Templier
svn-id: r53848
2010-10-26LASTEXPRESS: Implement loading of savegame entry headersJulien Templier
svn-id: r53847
2010-10-26LASTEXPRESS: Do not delete Clock & TrainLine frames in clear() functionsJulien Templier
svn-id: r53846
2010-10-26LASTEXPRESS: More savegame workJulien Templier
- Implement SaveLoad::writeEntry - Implement missing saveLoadWithSerializer functions for all serialized classes & structs - Add stub for SaveLoad::computePadding svn-id: r53845
2010-10-26LASTEXPRESS: Make GameState::time of type TimeValueJulien Templier
svn-id: r53844
2010-10-26LASTEXPRESS: Silence GCC warningTorbjörn Andersson
svn-id: r53843
2010-10-26LASTEXPRESS: Savegame support updateJulien Templier
- Implement Menu::startGame() properly - Add stubs functions for game restart - Made savegame headers serializable and moved validity checks inside struct definition - Implement create/init savegame functions - Add SavegameStream to be able to read/write to the same memory stream - Add stubs for setup, writeEntry & loadEntry functions svn-id: r53841
2010-10-25LASTEXPRESS: Add Date-time comments for US & FR Broderbund releasesJulien Templier
svn-id: r53833
2010-10-25LASTEXPRESS: Adding Date-Time Comments To UK Broderbund Detection EntryDavid Turner
As per Littleboy's request. svn-id: r53784
2010-10-25LASTEXPRESS: Don't use NULL in arithmeticMatthew Hoops
svn-id: r53783
2010-10-24LASTEXPRESS: Fix issues when copying debugger commandsJulien Templier
- Properly free allocated memory in resetCommand() - Make sure _commandParams strings are null-terminated svn-id: r53778
2010-10-24LASTEXPRESS: Fix crash in subtitle handlingJulien Templier
svn-id: r53777
2010-10-24LASTEXPRESS: Change detection entries platform to kPlatformUnknownJulien Templier
All full versions of the game are multiplatform Dos/Win/Mac and the demo is Dos/Win svn-id: r53770
2010-10-23LASTEXPRESS: Add new dump command to dump the list of files in the archives ↵Julien Templier
(with size & md5) svn-id: r53749
2010-10-23LASTEXPRESS: Output human readable time in the show game state debug commandJulien Templier
svn-id: r53745
2010-10-23ALL: Fix indention (whitespaces -> tabs)Max Horn
svn-id: r53738
2010-10-23LASTEXPRESS: Add md5sums of UK Broderbund TLE.David Turner
svn-id: r53733
2010-10-22LASTEXPRESS: Update namespace comment with latest engine statusJulien Templier
svn-id: r53716
2010-10-22LASTEXPRESS: Reorganize and enhance some debug commandsJulien Templier
Add "time" command to convert between in-game and human-readable forms Rename "dump" command to "show" and use named parameters instead of index Add progress and flags options to show command svn-id: r53715
2010-10-22LASTEXPRESS: Add some documentation for the kTime constantsTorbjörn Andersson
svn-id: r53703
2010-10-22LASTEXPRESS: Add missing casts, fix warnings and correct typosJulien Templier
svn-id: r53694
2010-10-22LASTEXPRESS: Fix GCC errors & warnings (missing stricmp & parentheses)Julien Templier
svn-id: r53693
2010-10-21LASTEXPRESS: Merge several TIME_CHECK* macros togetherJulien Templier
svn-id: r53692
2010-10-21LASTEXPRESS: Rename CURRENT_PARAMS to CURRENT_PARAMJulien Templier
svn-id: r53691
2010-10-21LASTEXPRESS: Simplify some entity callback codeJulien Templier
svn-id: r53690
2010-10-21LASTEXPRESS: Rename LOBYTE macroJulien Templier
svn-id: r53689
2010-10-21LASTEXPRESS: Implement remaining AI logic functions for MmeBoutarelJulien Templier
svn-id: r53688
2010-10-21LASTEXPRESS: Implement remaining AI logic functions for CoudertJulien Templier
svn-id: r53687
2010-10-21LASTEXPRESS: Implement remaining AI logic functions for AnnaJulien Templier
svn-id: r53686
2010-10-21LASTEXPRESS: Implement remaining AI logic functions for TatianaJulien Templier
svn-id: r53685
2010-10-21LASTEXPRESS: Implement remaining AI logic functions for Kahina and KronosJulien Templier
svn-id: r53684
2010-10-21LASTEXPRESS: Implement remaining AI logic functions for AugustJulien Templier
svn-id: r53683
2010-10-21LASTEXPRESS: Implement remaining AI logic functions for Francois, Gendarmes ↵Julien Templier
and Milos svn-id: r53682
2010-10-21LASTEXPRESS: Implement 7 AI logic functionsJulien Templier
svn-id: r53681
2010-10-21LASTEXPRESS: Implement 10 more AI logic functionsJulien Templier
svn-id: r53680
2010-10-21LASTEXPRESS: Fix debug message.Torbjörn Andersson
svn-id: r53676
2010-10-20LASTEXPRESS: Fix typo in Mertens::function42()Julien Templier
This caused Mertens to invite you to Kronos's car, even before you've been to Whitney's compartment, changed jacket and assumed his identity (reported by eriktorbjorn) svn-id: r53659
2010-10-19LASTEXPRESS: Fix some space formatting.Jordi Vilalta Prat
svn-id: r53629
2010-10-19LASTEXPRESS: Fix corpse disappearing when hiding the body in the bedJulien Templier
The setItemLocation action had a typo that prevented it from setting the item location. The "corpse moved" event was not set and it broke the scene progression. Also clean up the pickCorpse code and add better comments. svn-id: r53624