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2011-06-24LASTEXPRESS: Implement playLoopingSound()Eugene Sandulenko
In order for it to work properly, updateQueue() should be unstubbed.
2011-06-23LASTEXPRESS: Extract Clock and TrainLine classes to separate filesLittleboy
2011-06-23LASTEXPRESS: Move Menu class to a separate folderLittleboy
2011-06-22LASTEXPRESS: Fix leak and corruption of event handlers function pointersLittleboy
- Add better error handling - Properly delete previous event handlers when setting new ones or restoring from backup
2011-06-22LASTEXPRESS: Refactor Fight classLittleboy
- Replace structs holding function pointers by proper classes - Move each fighter functions to separate files
2011-06-22LASTEXPRESS: Move Fight class to its own folderLittleboy
2011-06-22LASTEXPRESS: Make some static data const respectively static.Johannes Schickel
2011-06-22LASTEXPRESS: Named several soundEntry structure membersEugene Sandulenko
2011-06-22LASTEXPRESS: Implement sound filters. Still not hooked in.Eugene Sandulenko
2011-06-16LASTEXPRESS: flag all WIP games with ADGF_UNSTABLETarek Soliman
all
2011-06-14DETECTOR: Merge ADParams into AdvancedMetaEngineMax Horn
2011-06-10LASTEXPRESS: Reduce header dependenciesMax Horn
2011-06-10LASTEXPRESS: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10ENGINES: Change incorrect use of 'target' to 'gameid'Max Horn
2011-06-03ENGINES: Remove some uses of g_engineMax Horn
2011-06-03LASTEXPRESS: Remove unused variables.eriktorbjorn
2011-06-02LASTEXPRESS: Replace sprintf() usage with Common::String::format()Littleboy
2011-06-02LASTEXPRESS: Remove unused LastExpressEngine::errorString()Littleboy
2011-05-24LASTEXPRESS: Add a separate sound cache list for entries with a sound data ↵Littleboy
buffer
2011-05-22ENGINES: Further unify engine namesThierry Crozat
2011-05-17COMMON: Registers RandomSources in constructor with the event recorderMax Horn
This also removes the dependency of engines on the event recorder header and API, and will make it easier to RandomSources that are not properly registered.
2011-05-16ENGINES: Unify engine namesThierry Crozat
This unifies the engine names in MetaEngine::getName() and the credits. In particular drop "Engine" or "engine" from the names when it was present and use expanded names in credits when the MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-14LASTEXPRESS: Silence compiler warningMax Horn
2011-05-13LASTEXPRESS: Implement SoundManager::setupCache()Littleboy
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-11LASTEXPRESS: Implement last part of inventory handlingLittleboy
2011-05-10LASTEXPRESS: Implement item selection and scene loadingLittleboy
2011-05-10LASTEXPRESS: Implement highlight of inventory itemsLittleboy
2011-05-10LASTEXPRESS: Draw portrait non-highlighted in Inventory::show()Littleboy
2011-05-10LASTEXPRESS: Add button pressed state for inventory handlingLittleboy
2011-05-10LASTEXPRESS: Implement skeleton code for selected item and inventory selectionLittleboy
2011-05-01Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".Johannes Schickel
For further discussion check here: https://github.com/scummvm/scummvm/pull/16 Conflicts: graphics/png.cpp
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-04-28JANITORIAL: Format forward declarations to follow conventionOri Avtalion
2011-04-24AUDIO: Cleanup MS IMA handlingMatthew Hoops
- Split The Last Express' ADPCM to the engine. Using the MS IMA routine was really a hack. - Fixed stereo MS IMA ADPCM, the old routine was completely wrong.
2011-04-17LASTEXPRESS: Use RGB555 PixelFormat for surfaces instead of screen format.Johannes Schickel
This makes the code a bit more readable, thanks to fuzzie for pointing that out.
2011-04-17LASTEXPRESS: Prefer Surface::create taking a PixelFormat over the one taking ↵Johannes Schickel
a byte depth. I am not sure whether the engine really uses only surfaces with the exat same format as the screen. The engine maintainer should review this commit and fix it in case the surfaces use a different pixel format.
2011-03-22LASTEXPRESS: Fix sound timer to only run every 17 millisecondsLittleboy
2011-03-19LASTEXPRESS: Init volume levels on startupdhewg
2011-02-09LASTEXPRESS: Add support for item highlight in inventory and scene restoreJulien Templier
- Properly show egg not highlighted by default - Fix GCC warning in drawItem() - Remove unused code svn-id: r55855
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850
2011-02-09LASTEXPRESS: Implement proper Inventory::open() and Inventory::close()Julien Templier
svn-id: r55848
2011-02-09LASTEXPRESS: Properly update cursor when hovering Egg and inventory itemsJulien Templier
svn-id: r55847
2011-02-09LASTEXPRESS: Refactor inventory handlingJulien Templier
- Rewrite menu icon part of Inventory::handleMouseEvent() - Add proper support for icon brightness - Add drawItem method in place of macro svn-id: r55846
2011-02-07ALL: Fix whitespaces / indentionMax Horn
svn-id: r55818
2011-01-26LASTEXPRESS: Add some more error handling to Savegame and Sound classesJulien Templier
- Add some const modifiers where applicable - Add some missing casts svn-id: r55541
2011-01-25LASTEXPRESS: Fixed Memory Leak in Subtitles.David Turner
Also, fixed minor uninitialised read in animation event polling. svn-id: r55524
2011-01-25LASTEXPRESS: Correct typos in Alexei logic and sound codeJulien Templier
svn-id: r55523
2011-01-25LASTEXPRESS: Fix accidental assignment in sound.cpp.David Turner
Checked with Littleboy that this was not intentional. svn-id: r55520
2011-01-25LASTEXPRESS: Corrected format warning in state.hDavid Turner
svn-id: r55519