Age | Commit message (Collapse) | Author | |
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2018-07-29 | LILLIPUT: Minor Sound Function Name Change For Consistency. | D G Turner | |
This has no functional change, but improves the consistency with the renamed stopSound() function. Also, minor fixes for formatting, removal of redundant comments and code in sound class. | |||
2018-07-29 | LILLIPUT: Fix Compiler Warning About Hiding Overloaded Virtual. | D G Turner | |
2018-07-29 | LILLIPUT: Remove Unused Engine Pointer from Sound Class. | D G Turner | |
Since this was unused, it was causing various compiler warnings of the set-but-not-used type. If it is needed later, this code can be restored. | |||
2018-04-29 | LILLIPUT: Fix another regression | Strangerke | |
2018-04-26 | LILLIPUT: Fix regression introduced in 56db8c626eb095fc21a4648e7cc79f7ed0bd1260 | Strangerke | |
2018-04-26 | LILLIPUT: Implement play / music | Strangerke | |
2018-04-24 | LILLIPUT: Remove some unused variables, initialize some others | Strangerke | |
2018-04-22 | JANITORIAL: Fix formatting | Adrian Frühwirth | |
2018-04-20 | LILLIPUT: Refactor engine, replace the use of MinMax by Common::Rect | Strangerke | |
2018-04-20 | LILLIPUT: Add safeguard in homeInPathFinding | Strangerke | |
2018-04-20 | LILLIPUT: Fix memory leak | Strangerke | |
2018-04-20 | LILLIPUT: Fix unsafe read of string reported by coverity | Strangerke | |
2018-04-19 | JANITORIAL: Fix whitespace | Adrian Frühwirth | |
2018-04-19 | LILLIPUT: Fix uninitialized variables | Strangerke | |
2018-04-19 | LILLIPUT: Fix second compression method in MUS extraction code | Strangerke | |
2018-04-18 | LILLIPUT: Add code to load & decompress MUS file | Strangerke | |
2018-04-16 | LILLIPUT: Fix a regresssion in scrollToViewportCharacterTarget(), some more ↵ | Strangerke | |
renaming | |||
2018-04-15 | LILLIPUT: More renaming | Strangerke | |
2018-04-13 | LILLIPUT: cleanup & renaming | Strangerke | |
2018-04-12 | LILLIPUT: Use constants in sequence functions | Strangerke | |
2018-04-11 | LILLIPUT: some renaming | Strangerke | |
2018-04-11 | LILLIPUT: some more rework related to the positions | Strangerke | |
2018-04-10 | LILLIPUT: Some refactoring | Strangerke | |
2018-04-10 | LILLIPUT: more renaming | Strangerke | |
2018-04-09 | LILLIPUT: more WIP renaming | Strangerke | |
2018-04-08 | LILLIPUT: Fix missing format specifier in call to debugC() | Adrian Frühwirth | |
2018-04-08 | LILLIPUT: more renaming, rework setMode | Strangerke | |
2018-04-07 | LILLIPUT: More renaming work | Strangerke | |
2018-04-07 | LILLIPUT: Some more renaming in the sequence manager | Strangerke | |
2018-04-07 | ALL: Load savegame thumbnail only when necessary | Adrian Frühwirth | |
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place. | |||
2018-03-31 | LILLIPUT: Change the type of _characterTilePos | Strangerke | |
2018-03-31 | LILLIPUT: some more renaming in the sequencer | Strangerke | |
2018-03-31 | LILLIPUT: Refactor a bit sequenceMoveCharacter to use 3 parameters instead of 2 | Strangerke | |
2018-03-31 | LILLIPUT: More renaming work | Strangerke | |
2018-03-29 | LILLIPUT: Remove some useless code | Strangerke | |
2018-03-28 | LILLIPUT: Fix narrowing conversion compiler errors on psp2 build | rsn8887 | |
2018-03-29 | LILLIPUT: Rename sound opcodes | Strangerke | |
2018-03-28 | LILLIPUT: Fix name in configure.engine | Strangerke | |
2018-03-28 | LILLIPUT: more renaming and refactoring | Strangerke | |
2018-03-28 | LILLIPUT: Some more renaming, use CLIP in OC_scrollAwayFromCharacter | Strangerke | |
2018-03-28 | LILLIPUT: Some more renaming | Strangerke | |
2018-03-28 | LILLIPUT: Rename some more opcodes | Strangerke | |
2018-03-28 | LILLIPUT: More renaming | Strangerke | |
2018-03-28 | LILLIPUT: Some more renaming | Strangerke | |
2018-03-28 | LILLIPUT: Silent some CppCheck warnings | Strangerke | |
2018-03-28 | LILLIPUT: More renaming | Strangerke | |
2018-03-28 | LILLUPUT: Add missing kActionType values | Strangerke | |
2018-03-28 | LILLIPUT: More renaming | Strangerke | |
2018-03-28 | LILLIPUT: Sorts SaveStateList instead of file names | Joseph-Eugene Winzer | |
This ensures that the save files are sorted numerically instead of 'hoping' for it. | |||
2018-03-28 | LILLIPUT: Updates savefile pattern for numeric wildcard | Joseph-Eugene Winzer | |