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path: root/engines/lure/animseq.cpp
AgeCommit message (Expand)Author
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for con...Max Horn
2009-01-31Disable GMM Save/Loading when a cut-scene is playingPaul Gilbert
2008-09-01Merging more of the GSoC 2008 RTL branch: LUREMax Horn
2008-07-16Quit and RTL code is more modular now. EVENT_RTL no longer sets _shouldQuit,...Christopher Page
2008-07-15Reverted some incorrect changes and fixed sound settings issues for LURE. Fi...Christopher Page
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2008-01-01Extended animation class to handle EGA animationsPaul Gilbert
2007-12-16Changed delay method to not break when a modifier key is pressedPaul Gilbert
2007-11-18Cleaned up animation player and added support for a set of sounds to be playe...Paul Gilbert
2007-09-16Tweaked animation frame delay to better match original gamePaul Gilbert
2007-08-25Bugfix to prevent animations nuking the GUI element palette entriesPaul Gilbert
2007-06-23Converted LURE code to use KEYCODEsMax Horn
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-03-17Moved Event/EventType/keyboard enum from common/system.h (part of class OSyst...Max Horn
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...Max Horn
2006-02-11Moved engines to the new engines/ directoryMax Horn