Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-01-07 | Made debugging keys disabled by default, with a debugger command to allow ↵ | Paul Gilbert | |
them to be turned on svn-id: r30317 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-12-28 | Fix to prevent the F5 key allowing the game to be saved during player ↵ | Paul Gilbert | |
conversations or viewing a remote room svn-id: r30048 | |||
2007-12-16 | Hooked up the sound code to use the configuration for sfx and music, and ↵ | Paul Gilbert | |
added code from the original game that used the high bit of sounds to distinguish between the two svn-id: r29873 | |||
2007-11-17 | Bugfixes to the fighting animations and proper reset of fight data between ↵ | Paul Gilbert | |
save sessions svn-id: r29526 | |||
2007-10-25 | Bugfix to make sound toggle work correctly, and added flag state to savegames | Paul Gilbert | |
svn-id: r29257 | |||
2007-10-24 | Changed text speed flag, and added saving of it to savegames | Paul Gilbert | |
svn-id: r29250 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-08-25 | Completed the restart/restore dialog screen and functionality | Paul Gilbert | |
svn-id: r28714 | |||
2007-08-12 | Skeleton code added for restart/restore screen | Paul Gilbert | |
svn-id: r28548 | |||
2007-07-26 | Added proper room change fading effect | Paul Gilbert | |
svn-id: r28212 | |||
2007-06-22 | Lots of bugfixes - game is now completable | Paul Gilbert | |
svn-id: r27606 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-02-09 | Removed use of static support data record for player to simplify save process | Paul Gilbert | |
svn-id: r25439 | |||
2007-01-31 | Expanded the chute animation to display the full sequence as the player ↵ | Paul Gilbert | |
leaves the dungeon svn-id: r25302 | |||
2006-09-23 | Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵ | Max Horn | |
the linker dependency graph). Porters will have to update project files svn-id: r23974 | |||
2006-08-27 | Added support for selecting a sequence of commands in response to the Tell ↵ | Paul Gilbert | |
action svn-id: r23786 | |||
2006-07-23 | Changed __lure_res_h__ to LURE_RES_H etc for consistency. | Torbjörn Andersson | |
svn-id: r23584 | |||
2006-07-08 | Added support for ScummVM boot parameter values as well invoking the ↵ | Paul Gilbert | |
built-in debugger svn-id: r23413 | |||
2006-05-23 | Added a new outer loop for what will later allow the restarting of the game. ↵ | Paul Gilbert | |
Also added the animation of the Skorl catching the player if the game state indicates it has happened svn-id: r22581 | |||
2006-04-29 | Enhanced hotspot action so that the player will properly walk to a hotspot ↵ | Paul Gilbert | |
before performing an action svn-id: r22209 | |||
2006-04-11 | Implemented better handling of changing rooms via room exits | Paul Gilbert | |
svn-id: r21782 | |||
2006-02-19 | Cleaned up the main game loop, improved handling for changing rooms, and ↵ | Paul Gilbert | |
improved click handling to properly support areas that override standard click handling, such as when having a conversation svn-id: r20769 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |