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path: root/engines/lure/game.h
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2008-07-15Reverted some incorrect changes and fixed sound settings issues for LURE. ↵Christopher Page
Fixed issues with quitting and calling GMM during intro sequences in LURE. Added a KEYCODE_MAINMENU in common/keyboard.h for the GMM. svn-id: r33081
2008-01-07Made debugging keys disabled by default, with a debugger command to allow ↵Paul Gilbert
them to be turned on svn-id: r30317
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-12-28Fix to prevent the F5 key allowing the game to be saved during player ↵Paul Gilbert
conversations or viewing a remote room svn-id: r30048
2007-12-16Hooked up the sound code to use the configuration for sfx and music, and ↵Paul Gilbert
added code from the original game that used the high bit of sounds to distinguish between the two svn-id: r29873
2007-11-17Bugfixes to the fighting animations and proper reset of fight data between ↵Paul Gilbert
save sessions svn-id: r29526
2007-10-25Bugfix to make sound toggle work correctly, and added flag state to savegamesPaul Gilbert
svn-id: r29257
2007-10-24Changed text speed flag, and added saving of it to savegamesPaul Gilbert
svn-id: r29250
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-08-25Completed the restart/restore dialog screen and functionalityPaul Gilbert
svn-id: r28714
2007-08-12Skeleton code added for restart/restore screenPaul Gilbert
svn-id: r28548
2007-07-26Added proper room change fading effectPaul Gilbert
svn-id: r28212
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
svn-id: r27606
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-02-09Removed use of static support data record for player to simplify save processPaul Gilbert
svn-id: r25439
2007-01-31Expanded the chute animation to display the full sequence as the player ↵Paul Gilbert
leaves the dungeon svn-id: r25302
2006-09-23Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵Max Horn
the linker dependency graph). Porters will have to update project files svn-id: r23974
2006-08-27Added support for selecting a sequence of commands in response to the Tell ↵Paul Gilbert
action svn-id: r23786
2006-07-23Changed __lure_res_h__ to LURE_RES_H etc for consistency.Torbjörn Andersson
svn-id: r23584
2006-07-08Added support for ScummVM boot parameter values as well invoking the ↵Paul Gilbert
built-in debugger svn-id: r23413
2006-05-23Added a new outer loop for what will later allow the restarting of the game. ↵Paul Gilbert
Also added the animation of the Skorl catching the player if the game state indicates it has happened svn-id: r22581
2006-04-29Enhanced hotspot action so that the player will properly walk to a hotspot ↵Paul Gilbert
before performing an action svn-id: r22209
2006-04-11Implemented better handling of changing rooms via room exitsPaul Gilbert
svn-id: r21782
2006-02-19Cleaned up the main game loop, improved handling for changing rooms, and ↵Paul Gilbert
improved click handling to properly support areas that override standard click handling, such as when having a conversation svn-id: r20769
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582