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path: root/engines/lure/game.h
AgeCommit message (Collapse)Author
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
svn-id: r27606
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-02-09Removed use of static support data record for player to simplify save processPaul Gilbert
svn-id: r25439
2007-01-31Expanded the chute animation to display the full sequence as the player ↵Paul Gilbert
leaves the dungeon svn-id: r25302
2006-09-23Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵Max Horn
the linker dependency graph). Porters will have to update project files svn-id: r23974
2006-08-27Added support for selecting a sequence of commands in response to the Tell ↵Paul Gilbert
action svn-id: r23786
2006-07-23Changed __lure_res_h__ to LURE_RES_H etc for consistency.Torbjörn Andersson
svn-id: r23584
2006-07-08Added support for ScummVM boot parameter values as well invoking the ↵Paul Gilbert
built-in debugger svn-id: r23413
2006-05-23Added a new outer loop for what will later allow the restarting of the game. ↵Paul Gilbert
Also added the animation of the Skorl catching the player if the game state indicates it has happened svn-id: r22581
2006-04-29Enhanced hotspot action so that the player will properly walk to a hotspot ↵Paul Gilbert
before performing an action svn-id: r22209
2006-04-11Implemented better handling of changing rooms via room exitsPaul Gilbert
svn-id: r21782
2006-02-19Cleaned up the main game loop, improved handling for changing rooms, and ↵Paul Gilbert
improved click handling to properly support areas that override standard click handling, such as when having a conversation svn-id: r20769
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582