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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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lure
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hotspots.cpp
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Author
2011-04-14
ALL: colour -> color
Max Horn
2010-11-07
LURE: Remove all uses of (f)printf; cleanup
Max Horn
2010-10-13
LURE: Bugfix for characters getting stuck in Abbey doorway
Paul Gilbert
2010-10-06
LURE: Fix for #3062794 - Diermot cannot leave room 7
Paul Gilbert
2010-10-05
LURE: Bugfix for #3060480 - Ratpouch alternating between rooms
Paul Gilbert
2010-04-27
Minor bugfix for the shop-keeper sequence when you're viewing through the win...
Paul Gilbert
2010-04-21
Fixed GCC warning about 'hotspotId' shadowing a member of 'this'. Let's call
Torbjörn Andersson
2010-04-20
Corrected a debug statement that could use an object field after the object w...
Paul Gilbert
2010-04-19
Bugfix for correctly returning follower to player when they're blocked from a...
Paul Gilbert
2010-04-14
Added a default case for characters that don't have a message set, but try to...
Paul Gilbert
2010-04-05
Corrected check to ensure return isn't issued if it's already in progress
Paul Gilbert
2010-04-05
Bugfix for correctly getting a follower to return to player when blocked from...
Paul Gilbert
2010-03-26
Added explicit initialisation of NPC directions in the hotspot constructors
Paul Gilbert
2010-01-19
LURE: Remove evil 'using namespace' from header files
Max Horn
2010-01-09
Fix for a rare case where the NPC handler for Ewan the shopkeeper can cause a...
Paul Gilbert
2010-01-03
Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
Torbjörn Andersson
2009-10-20
LURE: Turn HotspotTickHandlers into a proper class; convert static vars in va...
Max Horn
2009-10-04
Change a couple places from 'end of namespace' to 'End of namespace', for con...
Max Horn
2009-08-24
Switched LURE to use a single central RandomSource instance, instead of (some...
Johannes Schickel
2009-07-25
Move the event recorder to its own class (EventRecoder inside common/EventRec...
Johannes Schickel
2009-07-23
Bugfix for player blocking room entrance causing NPCs trying to enter getting...
Paul Gilbert
2009-01-30
Bugfix to stop characters changing rooms if the entrance in the other room is...
Paul Gilbert
2009-01-28
Bugfix to allow characters to start moving when some other object (such as a ...
Paul Gilbert
2009-01-01
Whoa! Removing trailing spaces.
Eugene Sandulenko
2008-11-29
Remove warnings from NDS build.
Robin Watts
2008-10-04
Bugfix to prevent NPC characters managing to walk beyond room exits without l...
Paul Gilbert
2008-04-06
Fixed warning. (The 'anim' variable shadowed the anim() function.)
Torbjörn Andersson
2008-04-06
Replaced ManagedList with Common::SharedPtr in the rest of the lure engine
Filippos Karapetis
2008-02-16
Bugfix for loading older savegame versions
Paul Gilbert
2008-01-28
Changed array of method pointers to case statement to fix compiler error in e...
Paul Gilbert
2008-01-28
Fixed the spaces before tabs.
Jordi Vilalta Prat
2008-01-27
Removed trailing spaces.
Jordi Vilalta Prat
2008-01-24
Got rid of the experimental NPC Schedule store in favour of moving the NPC sc...
Paul Gilbert
2008-01-17
Bugfix for logging the description of actions being done
Paul Gilbert
2008-01-12
Bugfix for actors getting stuck (losing their schedule)
Paul Gilbert
2008-01-10
Fix for debug logging of the current action name
Paul Gilbert
2008-01-10
Fixed warnings.
Torbjörn Andersson
2008-01-10
Replaced the Blacksmith hack with an NPC Schedules list that stores the activ...
Paul Gilbert
2008-01-09
Bugfix for #1866784 - Castle Skorl can be activated multiple times
Paul Gilbert
2008-01-09
Bugfix for #1866782 - fixes the issue with the Blacksmith being reactivated a...
Paul Gilbert
2008-01-08
Changed method parameter name to prevent shadowing warning
Paul Gilbert
2008-01-08
Enhanced NPC walk-to logic to handle separately several special Ids that were...
Paul Gilbert
2008-01-08
Bugfix for #1865552 - crash when waiting for patrol. Incorrect value was bein...
Paul Gilbert
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2008-01-05
Fix to use correct EGA/VGA colour when displaying talk conversation options
Paul Gilbert
2008-01-02
Fix to make EGA sprites appear correctly
Paul Gilbert
2007-12-29
Added ability for both middle and right mouse buttons to abort a conversation...
Paul Gilbert
2007-12-28
Fix for correct dialog sequence when giving an object to an arbitrary NPC
Paul Gilbert
2007-12-28
Bugfix to correctly display a message when a used item is no longer in the room
Paul Gilbert
2007-12-28
Bugfix for action perform timeout to correctly show an question mark bubble. ...
Paul Gilbert
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