Age | Commit message (Collapse) | Author |
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svn-id: r29513
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svn-id: r29512
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another direction
svn-id: r29507
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that's already in-progress
svn-id: r29492
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stuck in doors they close
svn-id: r29489
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svn-id: r29483
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correctly occur at the end of a conversation (such as giving the bar to Ewan)
svn-id: r29481
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svn-id: r29480
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svn-id: r29479
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they're meant to
svn-id: r29471
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he's received instructions
svn-id: r29449
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and pause correctly during scripted animations
svn-id: r29445
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svn-id: r29256
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svn-id: r29255
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svn-id: r29254
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offset, allowing for easier multi-language support. Also fixed translation of inventory window
svn-id: r29169
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initial talks to strangers
svn-id: r29137
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offsets) to use indexes, allowing for more generic handling of different language versions
svn-id: r29073
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svn-id: r28968
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not actively moving
svn-id: r28920
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svn-id: r28919
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tables; merged Hotspot::doLookAt and doLookThrough code
svn-id: r28880
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svn-id: r28552
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svn-id: r28458
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svn-id: r28457
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svn-id: r27606
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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svn-id: r26994
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activation scripts, and conversation bugfix to keep characters in place
svn-id: r26955
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svn-id: r26888
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svn-id: r26887
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code to save the pathfinding state to a save game when it's in progress
svn-id: r26777
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walkable areas of a room
svn-id: r26747
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being able to walk through it
svn-id: r26744
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the player, and fixed NPC to NPC conversations
svn-id: r26740
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svn-id: r26734
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svn-id: r26680
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svn-id: r26675
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Goewin, and in-progress work on completing original game's action precheck code
svn-id: r26572
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svn-id: r26546
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svn-id: r26538
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handlers added
svn-id: r26487
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svn-id: r26467
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svn-id: r26466
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svn-id: r26464
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talk dialog for display
svn-id: r26447
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svn-id: r26368
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animation handler
svn-id: r26003
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svn-id: r25888
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which allows for an NPC to be given a custom talk record
svn-id: r25875
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