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authorPaul Gilbert2007-11-16 06:53:18 +0000
committerPaul Gilbert2007-11-16 06:53:18 +0000
commitced8d602a74951dbc96fa399da6c090d308b357f (patch)
tree1a95c028e8a72e88f7f4ddcbb2458a209c8065ed /engines/lure/hotspots.cpp
parent3cb8d404b5440d6d4deff7085c61699f505e60a6 (diff)
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Bugfix to have NPC stand still during showMessage talk actions
svn-id: r29512
Diffstat (limited to 'engines/lure/hotspots.cpp')
-rw-r--r--engines/lure/hotspots.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/lure/hotspots.cpp b/engines/lure/hotspots.cpp
index 0bf7020d8d..56548a024a 100644
--- a/engines/lure/hotspots.cpp
+++ b/engines/lure/hotspots.cpp
@@ -804,8 +804,8 @@ void Hotspot::showMessage(uint16 messageId, uint16 destCharacterId) {
Dialog::show(idVal, itemName, this->getName());
} else if (idVal != 0) {
- // Handle message as a talking dialog (the character talking to themselves)
- converse(destCharacterId, idVal);
+ // Handle message as a talking dialog
+ converse(destCharacterId, idVal, true, false);
}
}