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path: root/engines/lure/hotspots.cpp
AgeCommit message (Expand)Author
2010-10-13LURE: Bugfix for characters getting stuck in Abbey doorwayPaul Gilbert
2010-10-06LURE: Fix for #3062794 - Diermot cannot leave room 7Paul Gilbert
2010-10-05LURE: Bugfix for #3060480 - Ratpouch alternating between roomsPaul Gilbert
2010-04-27Minor bugfix for the shop-keeper sequence when you're viewing through the win...Paul Gilbert
2010-04-21Fixed GCC warning about 'hotspotId' shadowing a member of 'this'. Let's callTorbjörn Andersson
2010-04-20Corrected a debug statement that could use an object field after the object w...Paul Gilbert
2010-04-19Bugfix for correctly returning follower to player when they're blocked from a...Paul Gilbert
2010-04-14Added a default case for characters that don't have a message set, but try to...Paul Gilbert
2010-04-05Corrected check to ensure return isn't issued if it's already in progressPaul Gilbert
2010-04-05Bugfix for correctly getting a follower to return to player when blocked from...Paul Gilbert
2010-03-26Added explicit initialisation of NPC directions in the hotspot constructorsPaul Gilbert
2010-01-19LURE: Remove evil 'using namespace' from header filesMax Horn
2010-01-09Fix for a rare case where the NPC handler for Ewan the shopkeeper can cause a...Paul Gilbert
2010-01-03Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is nullTorbjörn Andersson
2009-10-20LURE: Turn HotspotTickHandlers into a proper class; convert static vars in va...Max Horn
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for con...Max Horn
2009-08-24Switched LURE to use a single central RandomSource instance, instead of (some...Johannes Schickel
2009-07-25Move the event recorder to its own class (EventRecoder inside common/EventRec...Johannes Schickel
2009-07-23Bugfix for player blocking room entrance causing NPCs trying to enter getting...Paul Gilbert
2009-01-30Bugfix to stop characters changing rooms if the entrance in the other room is...Paul Gilbert
2009-01-28Bugfix to allow characters to start moving when some other object (such as a ...Paul Gilbert
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-11-29Remove warnings from NDS build.Robin Watts
2008-10-04Bugfix to prevent NPC characters managing to walk beyond room exits without l...Paul Gilbert
2008-04-06Fixed warning. (The 'anim' variable shadowed the anim() function.)Torbjörn Andersson
2008-04-06Replaced ManagedList with Common::SharedPtr in the rest of the lure engineFilippos Karapetis
2008-02-16Bugfix for loading older savegame versionsPaul Gilbert
2008-01-28Changed array of method pointers to case statement to fix compiler error in e...Paul Gilbert
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-24Got rid of the experimental NPC Schedule store in favour of moving the NPC sc...Paul Gilbert
2008-01-17Bugfix for logging the description of actions being donePaul Gilbert
2008-01-12Bugfix for actors getting stuck (losing their schedule)Paul Gilbert
2008-01-10Fix for debug logging of the current action namePaul Gilbert
2008-01-10Fixed warnings.Torbjörn Andersson
2008-01-10Replaced the Blacksmith hack with an NPC Schedules list that stores the activ...Paul Gilbert
2008-01-09Bugfix for #1866784 - Castle Skorl can be activated multiple timesPaul Gilbert
2008-01-09Bugfix for #1866782 - fixes the issue with the Blacksmith being reactivated a...Paul Gilbert
2008-01-08Changed method parameter name to prevent shadowing warningPaul Gilbert
2008-01-08Enhanced NPC walk-to logic to handle separately several special Ids that were...Paul Gilbert
2008-01-08Bugfix for #1865552 - crash when waiting for patrol. Incorrect value was bein...Paul Gilbert
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2008-01-05Fix to use correct EGA/VGA colour when displaying talk conversation optionsPaul Gilbert
2008-01-02Fix to make EGA sprites appear correctlyPaul Gilbert
2007-12-29Added ability for both middle and right mouse buttons to abort a conversation...Paul Gilbert
2007-12-28Fix for correct dialog sequence when giving an object to an arbitrary NPCPaul Gilbert
2007-12-28Bugfix to correctly display a message when a used item is no longer in the roomPaul Gilbert
2007-12-28Bugfix for action perform timeout to correctly show an question mark bubble. ...Paul Gilbert
2007-12-16Bugfix for followers doing an Ask action in another roomPaul Gilbert
2007-12-11Bugfix to make the Use action work correctlyPaul Gilbert