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path: root/engines/lure/hotspots.h
AgeCommit message (Expand)Author
2007-02-14Added proper support for showing a hotspot or character's name in dialogs whe...Paul Gilbert
2007-02-09Improved character blocked/bumped handlingPaul Gilbert
2007-01-31Added animation handler for the player exiting the sewer, and some bugfixes t...Paul Gilbert
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
2006-09-03Fixed handling of player occupied areas during room changesPaul Gilbert
2006-08-30Implemented the Tell action handling, and added support for current actions w...Paul Gilbert
2006-08-27In progress work on tell command handlingPaul Gilbert
2006-08-07Reworked the talk dialog system to properly handle destination character and ...Paul Gilbert
2006-07-23Changed __lure_res_h__ to LURE_RES_H etc for consistency.Torbjörn Andersson
2006-07-08Rewrote the talk handling codePaul Gilbert
2006-05-29Player now moves out of the way if he's blocking an entrance when an NPC ente...Paul Gilbert
2006-05-23Reworked the DISPATCH current action to support NPC schedules like the origin...Paul Gilbert
2006-04-29Enhanced hotspot action so that the player will properly walk to a hotspot be...Paul Gilbert
2006-04-11Added proper path finding code for rooms, as well as miscellaneous support me...Paul Gilbert
2006-02-19Added basic support for conversations, as well as reworking the Hotspot class...Paul Gilbert
2006-02-11Moved engines to the new engines/ directoryMax Horn