Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-04-06 | Replaced ManagedList with Common::SharedPtr in the rest of the lure engine | Filippos Karapetis | |
svn-id: r31420 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2008-01-24 | Got rid of the experimental NPC Schedule store in favour of moving the NPC ↵ | Paul Gilbert | |
schedules from the active hotspot class back into the hotspot data class, similiar to how the original game implements them svn-id: r30629 | |||
2008-01-10 | Fixed warnings. | Torbjörn Andersson | |
svn-id: r30379 | |||
2008-01-10 | Replaced the Blacksmith hack with an NPC Schedules list that stores the ↵ | Paul Gilbert | |
active schedule of an NPC when it's deactivated in case it's later reactivated again. svn-id: r30378 | |||
2008-01-08 | Changed method parameter name to prevent shadowing warning | Paul Gilbert | |
svn-id: r30340 | |||
2008-01-08 | Enhanced NPC walk-to logic to handle separately several special Ids that ↵ | Paul Gilbert | |
were previously handled identically svn-id: r30339 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-12-29 | Added ability for both middle and right mouse buttons to abort a ↵ | Paul Gilbert | |
conversation when waiting for user to select a conversation option from a list of topics svn-id: r30071 | |||
2007-12-02 | Bugfix to make any animation the player is doing uninterruptable | Paul Gilbert | |
svn-id: r29690 | |||
2007-11-10 | Expanded talk routines so that characters now properly stand still only when ↵ | Paul Gilbert | |
they're meant to svn-id: r29471 | |||
2007-11-07 | Bugfix for NPC conversations so they'll only stand still when they should, ↵ | Paul Gilbert | |
and pause correctly during scripted animations svn-id: r29445 | |||
2007-10-07 | Added support for setting animations by their index rather than their ↵ | Paul Gilbert | |
offset, allowing for easier multi-language support. Also fixed translation of inventory window svn-id: r29169 | |||
2007-09-23 | Converted fields in data that were originally offsets (such as tick proc ↵ | Paul Gilbert | |
offsets) to use indexes, allowing for more generic handling of different language versions svn-id: r29073 | |||
2007-09-08 | Fixed code formatting (hanging braces); added static/const keywords to data ↵ | Max Horn | |
tables; merged Hotspot::doLookAt and doLookThrough code svn-id: r28880 | |||
2007-08-12 | Added missing calls to the sound system | Paul Gilbert | |
svn-id: r28552 | |||
2007-08-05 | Added code for hotspot fields I didn't originally understand | Paul Gilbert | |
svn-id: r28457 | |||
2007-06-22 | Lots of bugfixes - game is now completable | Paul Gilbert | |
svn-id: r27606 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-07 | Reworked the pathfinder to directly return a pathfinding result, and added ↵ | Paul Gilbert | |
code to save the pathfinding state to a save game when it's in progress svn-id: r26777 | |||
2007-04-30 | Added NPC to NPC talk action, and a bugfix for when remote viewing a room | Paul Gilbert | |
svn-id: r26680 | |||
2007-04-29 | Reworked hotspot actions so that talking to characters work properly | Paul Gilbert | |
svn-id: r26675 | |||
2007-04-26 | Removing more semicola | Max Horn | |
svn-id: r26597 | |||
2007-04-22 | General bugfixes, added animation handlers for creating potion and freeing ↵ | Paul Gilbert | |
Goewin, and in-progress work on completing original game's action precheck code svn-id: r26572 | |||
2007-04-19 | Added code to prevent NPCs from moving when being talked to | Paul Gilbert | |
svn-id: r26546 | |||
2007-04-17 | Bugfix for Grub's animation handler | Paul Gilbert | |
svn-id: r26538 | |||
2007-04-15 | Bugfix to have Ratpouch correctly follow player, and new object animation ↵ | Paul Gilbert | |
handlers added svn-id: r26487 | |||
2007-04-14 | Gave proper names to previously unknown/partially-known constants | Paul Gilbert | |
svn-id: r26467 | |||
2007-04-14 | Implemented handling for barmen (rooms 29, 32, and 35) | Paul Gilbert | |
svn-id: r26464 | |||
2007-04-02 | Added in more character tick handlers | Paul Gilbert | |
svn-id: r26368 | |||
2007-03-06 | Added support for Blacksmith's hammering animation and added Morkus' ↵ | Paul Gilbert | |
animation handler svn-id: r26003 | |||
2007-02-26 | Added animation handler for standard characters that can be talked to | Paul Gilbert | |
svn-id: r25888 | |||
2007-02-26 | Added saving of the random actions set state, and implemented NPC opcode 29, ↵ | Paul Gilbert | |
which allows for an NPC to be given a custom talk record svn-id: r25875 | |||
2007-02-16 | Added animation handler for Catriona (woman in Smithy) | Paul Gilbert | |
svn-id: r25638 | |||
2007-02-14 | Added proper support for showing a hotspot or character's name in dialogs ↵ | Paul Gilbert | |
where the message contains a placeholder mark for it svn-id: r25582 | |||
2007-02-09 | Improved character blocked/bumped handling | Paul Gilbert | |
svn-id: r25440 | |||
2007-01-31 | Added animation handler for the player exiting the sewer, and some bugfixes ↵ | Paul Gilbert | |
to allow Ratpouch to correctly open up the dungeon exit svn-id: r25301 | |||
2006-10-02 | Added functionality to allow saving/loading the game state | Paul Gilbert | |
svn-id: r24070 | |||
2006-09-03 | Fixed handling of player occupied areas during room changes | Paul Gilbert | |
svn-id: r23826 | |||
2006-08-30 | Implemented the Tell action handling, and added support for current actions ↵ | Paul Gilbert | |
with dynamic support data svn-id: r23810 | |||
2006-08-27 | In progress work on tell command handling | Paul Gilbert | |
svn-id: r23787 | |||
2006-08-07 | Reworked the talk dialog system to properly handle destination character and ↵ | Paul Gilbert | |
active item Id. Also completed ASK action handler svn-id: r23694 | |||
2006-07-23 | Changed __lure_res_h__ to LURE_RES_H etc for consistency. | Torbjörn Andersson | |
svn-id: r23584 | |||
2006-07-08 | Rewrote the talk handling code | Paul Gilbert | |
Added lots of debugging information Partial support for characters bumping into each other Player/NPC action handling generally improved Added hard-coding for variable width frame animation of Ratpouch being released Basic support for Ratpouch wondering around svn-id: r23416 | |||
2006-05-29 | Player now moves out of the way if he's blocking an entrance when an NPC ↵ | Paul Gilbert | |
enters. Also changed errors in unimplemented NPC actions to warnings svn-id: r22731 | |||
2006-05-23 | Reworked the DISPATCH current action to support NPC schedules like the ↵ | Paul Gilbert | |
original game does. Additionally added basic implementation of necessary support routines svn-id: r22582 | |||
2006-04-29 | Enhanced hotspot action so that the player will properly walk to a hotspot ↵ | Paul Gilbert | |
before performing an action svn-id: r22209 | |||
2006-04-11 | Added proper path finding code for rooms, as well as miscellaneous support ↵ | Paul Gilbert | |
methods svn-id: r21784 | |||
2006-02-19 | Added basic support for conversations, as well as reworking the Hotspot ↵ | Paul Gilbert | |
class to allowing for non-hotspot animations like the floating talk icon during conversations svn-id: r20768 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |